VOGONS


First post, by lmttn

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Rank Newbie
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Newbie

I know that the official D3D and OpenGL renderers for Unreal Engine 1 were left unfinished, leaving Glide the preferred API, but have the missing features and graphical touches in other renderers ever been documented? Are there any other games outside of UE1 where there is a noticeable difference between the Glide renderer and the Direct3D and/or OpenGL renderers?

Reply 1 of 2, by leileilol

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Rank l33t++
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l33t++

D3DDrv has multiple detail layers. Unfortunately this can lead to moire with some textures, like scanlines, and probably skewed benchmarks in voodoo's favor in ignorance of this.

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