First post, by lmttn
lmttn
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I know that the official D3D and OpenGL renderers for Unreal Engine 1 were left unfinished, leaving Glide the preferred API, but have the missing features and graphical touches in other renderers ever been documented? Are there any other games outside of UE1 where there is a noticeable difference between the Glide renderer and the Direct3D and/or OpenGL renderers?
