I've burnt out on RPGs (I'm sure I'll get back into them later this month or so), so I've been playing a bunch of random games:
Mortal Kombat: Legacy Collection
This is interesting because what you're paying for is a fascinating documentary, rather than a bunch of MK games. The games are fine; it's cool that you get the original arcade games and the console conversions, and you can even play them online. However, anyone who really likes these games has been playing them on Final Burn Alpha or whatever.
Is the documentary worth paying for the game? If you're interested in MK, it is. It's cool to hear from the original developers and artists, and then immediately play the game they were just talking about, and also interesting to play the console conversions of that game to compare.
Atari 50
It's basically the same thing as the MK: Legacy Collection, just for Atari. It's much longer, since it covers from the 70s to the 90s, but it's probably a better package overall, since Atari released many classics over the years. I grew up playing Atari VCS games, so it was fun to revisit a lot of my favorites... but it was also great to play, for the first time, some really great Atari 8-bit computer and 5200 games. It was also fun to revisit some of the Jaguar games, as I had a Jaguar console back in the day (it actually has some very decent games in its library).
Mortal Kombat 1
I've been a fan of MK since playing the very first one in the arcade back in day, so I was so happy to finally be able to actually buy this game! It's banned here in Japan, like most of the modern MK games, and there's no PS4 version (there's Switch version, but it's an absolute joke). I've been searching around for a way to play this game without getting a PS5 or whatever, and suddenly I found some legit key seller (actually legit!) who was selling keys that can actually be activated on Steam in Japan. Somehow it works!
Anyway, the game looks great, but after three hours, I don't care for it. Due to the "realistic" lighting and coloring, I have trouble telling the characters from the backgrounds sometimes. Not literally; but when things are moving, nothing stands out. It's a problem with recent games. Games are not movies... when you're playing a game, you have to be able to focus on the things you can interact with and filter out everything else. It's something that was solved years ago, but seems like a lost art now. For a fighting game, you want to focus on the two fighters. If they blend into the background, it eventually causes eye fatigue, no matter how good the animation is.
Jazz Jackrabbit
Another nostalgic favorite. I dunno what to think about this one yet. It looks and sound great (especially with Gravis Ultrasound), but feels too fast to play accurately. It helps to play it on an actual DOS machine, or emulating with a freesync monitor... but much like its inspiration, the Sonic games, you're not meant to just blast through the levels. The big difference is the acceleration. In the Sonic games, it takes a little while to accelerate, so you feel like you have some control. In Jazz, the character immediately moves and jumps at high speed, which makes the game feel you've lost control the minute you've started moving. Once you realize how the game plays, you stop zooming around and start taking your time. It doesn't feel good, because it feels like you're playing the game in a way it wasn't meant to be played, but it kind of works once you figure it out.