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Amazon Luna

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First post, by twiz11

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I was playing Skyrim on Luna because I get the premium free through Prime and I got to say, same shit with Google Stadia, eventually luna will shutdown because the library is crap phone games and the ones that give a damn are from SEGA, Bethesda and those are singleplayer games. I havent tried to play multiplayer but why bother.

With cloud gaming you dont own the backbone servers you cant go down to an amazon warehouse and be like i want to play in person locally. You loose a wide berth in latency, playability, and choice in taste for massive conviencee. Scratch that cloud just sucks, its worse than chess by email. Hmm if you can do 4x by email or luna you know burst packets and store and hold until you get on again.

But for FPS screw that. I am not taking the risk again that amazon wont unlock their controllers and fire sticks. I am sticking with the standard stuff until they cap that. If you arent on your gaming pc and are at the library maybe just maybe if they allow that to stream. Luna is no different than Nvidia Geforce Now or some other cloud thing. But maybe this is the future to deal with high RAM prices and lack of memorabilia the stuff you buy at the stores. No more optical media, game key cards that arent worth the plastic and eventually every console will die.

Device support just sucks these days.

Reply 1 of 2, by MagefromAntares

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Hi,

I always found this "game on the cloud" concept to be mistaken, you cannot have acceptable latency for real-time games this way, unless if the provider puts a data centre into every city with a dedicated T4 line(Or something better I don't know what is the current standard for that 😁).

It might work with turn based games, but for anything needing low latency, games should be run locally.

Also "the cloud" basically means someone else's computer, it is basically the old mainframe concept with attached terminals revisited in a modern way. I don't mean that it doesn't have its niche, for example it is good for small companies to get redundant global coverage for services, but for most users, "the cloud" doesn't give any advantages.

"A process cannot be understood by stopping it. Understanding must move with the flow of the process, must join it and flow with it." - Dune

Reply 2 of 2, by twiz11

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MagefromAntares wrote on 2026-07-06, 22:53:
Hi, […]
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Hi,

I always found this "game on the cloud" concept to be mistaken, you cannot have acceptable latency for real-time games this way, unless if the provider puts a data centre into every city with a dedicated T4 line(Or something better I don't know what is the current standard for that 😁).

It might work with turn based games, but for anything needing low latency, games should be run locally.

Also "the cloud" basically means someone else's computer, it is basically the old mainframe concept with attached terminals revisited in a modern way. I don't mean that it doesn't have its niche, for example it is good for small companies to get redundant global coverage for services, but for most users, "the cloud" doesn't give any advantages.

yea where cloud gaming thrives and ill be frank, it doesnt require installation so it harps back to the days of playing a game from PS2 on disc without installing it. Like GTA 3 on disc though it loaded slower but it was nice and optimized