VOGONS


First post, by MarmotaArmy

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Hello all,

The Chilean retro PC gaming community is going strong, and for our eleventh meeting we are having a Pentium 1 Lan party (P2 or P3 systems with 500mhz or less are accepted ). Ideally we want to target Pentium 166 -> 233... 300mhz , software acceleration for graphics and with windows 95 or 98.
There are many suggestions for games, and I would like some advice in the FPS genre , besides Quake 2 I can't think of many FPS games that.
> Can handle 8 players or more (Ideally more than 16)
> Have map rotation

That's it . I'm taking Unreal tournament and Quake3 out because they need more power to be enjoyable. I have tried Doom Odamex windows XP I need to test it in windows 98. Do you know if there are Duke3d and Blood mods that can achieve this , with Pentium 1 systems? (The vanilla multiplayer doesn't accept so many players and I can't remember if it had map rotation)
Any other fun FPS games that meet the criteria that you can suggest?

And yes we are aware that probably we're having a multiplayer PC formatting tournament anyways 🤣.

Reply 1 of 9, by leonardo

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MarmotaArmy wrote on Yesterday, 18:44:

...
I'm taking Unreal tournament and Quake3 out because they need more power to be enjoyable.
...

Buh! We quite enjoyed UT on our Pentiums with Voodoo2's. If you want to have a Pentium 1-themed LAN-party, I just don't think 60 FPS is realistic tbh.

That said, your party, your rules. 😁

[Install Win95 like you were born in 1985!] on systems like this or this.

Reply 2 of 9, by MarmotaArmy

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leonardo wrote on Yesterday, 19:31:
MarmotaArmy wrote on Yesterday, 18:44:

...
I'm taking Unreal tournament and Quake3 out because they need more power to be enjoyable.
...

Buh! We quite enjoyed UT on our Pentiums with Voodoo2's. If you want to have a Pentium 1-themed LAN-party, I just don't think 60 FPS is realistic tbh.

That said, your party, your rules. 😁

The thing is hardware acceleration is optional, UT in a 166 MMX in software mode is a slideshow,.... which is period correct 😁

Reply 3 of 9, by leonardo

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I guess the original AvP might also be out of the question then? I don't remember how low it goes as far as resolution is concerned, but it was hard on a V2 on a P1 at 640x480.

Even a PII is already so much better.

UT in software mode at 320x240? 😉

Half-Life and OG Counter-Strike do run, but again without even a Voodoo or a TNT-class accelerator at least, it's gonna be a very low-res affair.

[Install Win95 like you were born in 1985!] on systems like this or this.

Reply 4 of 9, by leileilol

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Yeah for a pentium 1 lanparty you'd definitely have to aim lower than Half-Life mods (which generally eat more mem than just stock HL in a deathmatch - most had fast P2/P3/K6's at the earliest time they were done). Unreal was a CPU eater too

Relevant games I immediately think of that definitely won't choke a Pentium (or 6x86/K5/K6 - people had those too!!!) out, but most won't do 16 players. Also not all FPS because there were only like 3 good multiplayer FPS games in the Pentium era, it was also the time of the tank rush and the FPS/RTS hybrids:

Battlezone
Quake (Quakeworld particularly had 32 player support)
Blood / Duke3D
Descent II
SubSpace
Jedi Knight
GTA
Delta Force
Marathon 2
Age of Empires
Starsiege Tribes
Red Alert
Starcraft
Total Annihilation
Viper Racing
Urban Assault
Star Wars Episode I Racer

More than 16's rare and usually fall into the massive territory then. You've already mentioned Quake2 and that's got some 'support' for massive player counts (theoretically can reach 64), but the scoreboard doesn't support showing that many players. Tribes is guaranteed to support a lot of players, though tolerance for its game flow is another thing (skiing, using the stations) and it has poor OpenGL support that thrashes cards that should be better than a Voodoo2.

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Reply 5 of 9, by jh80

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For FPSs specifically, Jedi Knight seems like the obvious choice here.

I think via LAN it supports 8 players.

I remember playing it online on The Zone on a Pentium 1 without hardware acceleration. However, I suspect it's not exactly a smooth experience if people have modern sensibilities about frame rates. In replaying it I've always preferred faster CPUs with acceleration.

Starsiege: Tribes on a Pentium 1 without acceleration is practically unplayable as I recall. I know this because it's what motivated me to finally buy a Voodoo card. I mean, the game works, but you won't be able to hit anything at those frame rates.

Reply 6 of 9, by MagefromAntares

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Hi,

It is actually an interesting challenge to get a proper multiplayer experience with more than 16 players if the lowest performance machine is a Pentium 166 with no HW acceleration, most games that targetted that system doesn't have support for more than 8 players. So I would drop the more than 16 players optional requirement if I expect people to show up with systems with that performance rating. The only game that most likely function with proper FPS on that system with that much players running around is QuakeWorld.(As already suggested by @leileilol)

If we drop the requirement to 8 players a lot more choices become available, they have been already mentioned sometimes by multiple people, but my opinion about them :
Jedi Knight - I also have to confirm that it works on a Pentium 166Mhz and it can be a very fun game to play.
Descent II - Haven't actually played with 8 players on a Pentium 166Mhz as the largest Descent II LAN party-s(All 2 of them 😁) I have participated in had only 4 players, but I think it should work.
Red Alert - I remember it working fine.
Total Annihilation - Should work fine if players use normal strategies and tactics in the game, however if multiple players use "zerg rush style" tactics then i think it will overwhelm the slower systems.

The OG WON version of Counter-Strike can be fun but players with the lower end systems might have to accept to score low even if their actual skills are better than the ones using the higher end systems, as they will get lower FPS and resolution than those with a P3-500Mhz equipped with a HW accelerator.

I would recommend bringing multiple games to the party so if one doesn't works out, there will be backup plans to have fun.

Also you used "software acceleration" in your opening post, I know what you mean, but that phrase always brings a smile to my face 😁, when hearing that I always imagine a sales/marketing type saying that when the competition all showed up with HW accelerators in the systems they are trying to sell and the poor marketing guy have to improvise something on the spot to not make his system without a HW acceleration sound bad in regards of the competition 😁.

EDIT: Actually Total Annihilation supports custom unit limits per player, but IIRC you have to edit an INI file to do it and I don't remember the exact name of the configuration variable to set, however you can adjust this to a lower limit and tell players that "mass wave attack" tactics will not be useable, and I think it might be playable that way.

"A process cannot be understood by stopping it. Understanding must move with the flow of the process, must join it and flow with it." - Dune

Reply 7 of 9, by MarmotaArmy

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MagefromAntares wrote on Today, 06:31:

Also you used "software acceleration" in your opening post, I know what you mean, but that phrase always brings a smile to my face 😁, when hearing that I always imagine a sales/marketing type saying that when the competition all showed up with HW accelerators in the systems they are trying to sell and the poor marketing guy have to improvise something on the spot to not make his system without a HW acceleration sound bad in regards of the competition 😁.

1MB Tridents and Cirrus!!

I can't remember if Duke3d or Blood had support for 8 players. Anyone have tips on this? , maybe there is a new launcher or something that could work?

Reply 8 of 9, by MagefromAntares

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MarmotaArmy wrote on Today, 12:44:
MagefromAntares wrote on Today, 06:31:

Also you used "software acceleration" in your opening post, I know what you mean, but that phrase always brings a smile to my face 😁, when hearing that I always imagine a sales/marketing type saying that when the competition all showed up with HW accelerators in the systems they are trying to sell and the poor marketing guy have to improvise something on the spot to not make his system without a HW acceleration sound bad in regards of the competition 😁.

1MB Tridents and Cirrus!!

I can't remember if Duke3d or Blood had support for 8 players. Anyone have tips on this? , maybe there is a new launcher or something that could work?

I actually also really liked Trident cards 😀, well for the Cirrus ones, some of them didn't had the best compatibility... Unfortunately I never had the opportunity to play BloodBath in a LAN party environment, I guess it was too "bloody" for most of my friends 😁, so even though I regularly play it in single-player, I actually don't know if it supports 4 or 8, either one of those.

"A process cannot be understood by stopping it. Understanding must move with the flow of the process, must join it and flow with it." - Dune

Reply 9 of 9, by Law212

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You can play bomberman. Thats a fun and crazy game . I dont know how many players at once but you can always have 4 different games and just swap players