VOGONS


First post, by yevrowl

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The attachment cover.png is no longer available

KB Map Editor —

The attachment kbmaps.7z is no longer available

— works from the game directory.

Last edited by yevrowl on 2026-07-19, 10:03. Edited 3 times in total.

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Reply 1 of 10, by yevrowl

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King's Bounty version 1.01 (unofficial):
1. Two more optimal CGA palette combinations have been added to the existing 8, and one has been replaced with a less optimal one.
2. When running in CGA mode on EGA/VGA/SVGA/MCGA, 4-color and 3-color palettes have been added, replacing palettes 6 and 7.
3. The skills, parameters, and costs of all creatures have been rebalanced.
4. Resettlement has been carried out according to morality groups.
5. Now only winged creatures can fly.
6. Castle troops are now found in roaming, joinable units.
7. All 17 villains now have themed and/or high-morale armies.
It runs on the version from the HoMM disc.

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Reply 2 of 10, by stoney1981

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Wow, nice one. Didnt have a chance to try it out yet, but I love how there is still improvement work done on old games.

Will check it out for sure. 😀

https://www.dosgame.at

Reply 3 of 10, by yevrowl

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After several months of development, a compatibility package for various graphics cards is set to be released:

┌───────────────┬───────────────────┬───────────────────────────┐
│    320x200    │ 640x200/400/480 │       720x348/350        │
├───────────────┼───────────────────┼───────────────────────────┤
│ M - MCGA      │ W - SVGA         │ I - Hercules color      │
│ V - VGA       │ 4 - TMS34010     │ H - Hercules monochrome │
│ E - EGA       │ 8 - IBM 8514/A   │ R - Orchid monochrome   │
│ C - CGA       │ X - XGA          │ 3 - 3270 PC              │
│ T - Tandy     │ G - PGC          ├───────────────────────────┘
│ P - Colorplus │ S - Sigma        │
│ Q - Quadcolor │ A - PC1512       │
│ B - GP II     │ D - DEB          │
└───────────────┤ O - Olivetti     │
                │ Y - WY-700       │
                │ N - NGA          │
                └──────────────────┘

Last edited by yevrowl on 2026-07-19, 20:53. Edited 8 times in total.

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Reply 4 of 10, by fire_lizard

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Great work, I wonder what other software supports Orchid

Reply 5 of 10, by yevrowl

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Color Graphics Adapter:

The attachment C-CGA.png is no longer available

Enhanced Graphics Adapter:

The attachment E-EGA.png is no longer available

Video Graphics Array:

The attachment V-VGA.png is no longer available

Sigma Designs Color 400:

The attachment S-Sigma.png is no longer available

Professional Graphics Controller:

The attachment G-PGC.png is no longer available

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Reply 6 of 10, by fire_lizard

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Didn't know they fixed PGC in 86Box

Reply 7 of 10, by yevrowl

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Amstrad PC1512:

The attachment A-PC1512.png is no longer available

Hercules Graphics Card:

The attachment H-Hercules.png is no longer available

IBM 3270 PC:

The attachment 3-3270PC.png is no longer available

Olivetti M24:

The attachment O-Olivetti.png is no longer available

Wyse WY-700:

The attachment Y-WY-700.png is no longer available

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Reply 8 of 10, by yevrowl

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Quadram Quadcolor:

The attachment Q-Quadcolor.png is no longer available

The remaining graphic modes generate images identical to the existing ones.

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Reply 9 of 10, by eM-!3

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Interesting as I still play this game from time to time. Can you give more details about "The skills, parameters, and costs of all creatures have been rebalanced"?
Nice that you want to add support for less known graphic cards. SVGA version to come - any reason to use it instead of VGA?

Reply 10 of 10, by yevrowl

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eM-!3 wrote on Today, 08:17:

Interesting as I still play this game from time to time.

Came across it completely by chance in late 1990 during a visit to the Palace of Pioneers in Kiev. From there, transferred it to the Young technicians' station. Played on black-and-white and four-color CGA monitors.

eM-!3 wrote on Today, 08:17:

Can you give more details about "The skills, parameters, and costs of all creatures have been rebalanced"?

Of course can, but will it be interesting to play? There are hints of changes in the text output by the patch itself.

eM-!3 wrote on Today, 08:17:

SVGA version to come - any reason to use it instead of VGA?

On a real monitor of that time, of course, but DOSBox can scale anyway. =)

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