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Did you create maps for games?

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Reply 200 of 210, by gerry

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Nexxen wrote on 2026-02-03, 14:02:
Today I found some old Doom II wads I created. Nothing really interesting as at that time I was using a difficult program that r […]
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Today I found some old Doom II wads I created.
Nothing really interesting as at that time I was using a difficult program that required to put all in perfect order fro vertexes, lines, walls, textures... not like what is available today.

Good memories from 1999-2001.

I decided to try a few hard Doom II levels (the ones with lots of enemies and BFG is mandatory): wow, they are hard! UV Max and that stuff... ouch!
With keyboard only I'm not that good anymore 🤣

I grew into mouse and keyboard and that's how I do it now.

there must be something great about finding your old stuff, i've lost most of my efforts now.

I'm not sure how i'd get along with keyboard only now - yet that's how i played through the entire doom 1 and 2 back then!

Reply 201 of 210, by Nexxen

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gerry wrote on 2026-02-05, 13:16:
Nexxen wrote on 2026-02-03, 14:02:
Today I found some old Doom II wads I created. Nothing really interesting as at that time I was using a difficult program that r […]
Show full quote

Today I found some old Doom II wads I created.
Nothing really interesting as at that time I was using a difficult program that required to put all in perfect order fro vertexes, lines, walls, textures... not like what is available today.

Good memories from 1999-2001.

I decided to try a few hard Doom II levels (the ones with lots of enemies and BFG is mandatory): wow, they are hard! UV Max and that stuff... ouch!
With keyboard only I'm not that good anymore 🤣

I grew into mouse and keyboard and that's how I do it now.

there must be something great about finding your old stuff, i've lost most of my efforts now.

I'm not sure how i'd get along with keyboard only now - yet that's how i played through the entire doom 1 and 2 back then!

We had it tough 😀

It was funny to check my maps but they weren't great.
Map design is a really funny effort as it requires something coherent, comprehensible and challenging (depending on the level).
I hated those smart maps where you had to spot a small button to go further on or not enough ammo to kill enemies.
Planning is important, testing is a time consuming task.

Well, we have plenty of good levels and designers around. IMHO Doom/Doom II aren't done anytime soon.

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Reply 203 of 210, by TheChexWarrior

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My latest maps: https://www.moddb.com/games/unreal-tournament … ddons/dm-pickle
(Using Ray Dream Studio render for the backround).

Frutiger Aero map: https://www.moddb.com/games/unreal-tournament … m-frutiger-aero

More Frutiger, now for the DNF 2001: https://www.moddb.com/games/duke-nukem-foreve … addons/frutiger

And my latest latest level: MarsNes to the World of Padman: https://www.moddb.com/games/world-of-padman/addons/marsnes

Reply 205 of 210, by TheChexWarrior

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Wow thanks my man, I doing my best so yes!

Reply 206 of 210, by RetroLizard

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TheChexWarrior wrote on 2026-07-23, 11:18:
My latest maps: https://www.moddb.com/games/unreal-tournament … ddons/dm-pickle (Using Ray Dream Studio render for the backround […]
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My latest maps: https://www.moddb.com/games/unreal-tournament … ddons/dm-pickle
(Using Ray Dream Studio render for the backround).

Frutiger Aero map: https://www.moddb.com/games/unreal-tournament … m-frutiger-aero

More Frutiger, now for the DNF 2001: https://www.moddb.com/games/duke-nukem-foreve … addons/frutiger

And my latest latest level: MarsNes to the World of Padman: https://www.moddb.com/games/world-of-padman/addons/marsnes

I should upload images of my (incomplete) UT2004 levels. Someday.

Reply 207 of 210, by ElectroSoldier

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Forgive me if its been said in this thread already. 11 pages down and I didnt read all of all of them.

Why was there a trend back in the 90s and 2000s to include map editors with games?
There are a few I remember because I remember editing maps on the, which were Warhammer Chaos Gate, Worms, Railroad tycoon, Command & Conquer Tiberium Sun, Command & Conquer Red Alert, Trainz (I got really into this one and mad a massive map for it that took several years).

Why?

Reply 208 of 210, by VileR

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ElectroSoldier wrote on Today, 16:21:

Why was there a trend back in the 90s and 2000s to include map editors with games?
There are a few I remember because I remember editing maps on the, which were Warhammer Chaos Gate, Worms, Railroad tycoon, Command & Conquer Tiberium Sun, Command & Conquer Red Alert, Trainz (I got really into this one and mad a massive map for it that took several years).

Why?

Same answer as for many other "why was there a trend back in the 90s ..." questions: DOOM.

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Reply 209 of 210, by ElectroSoldier

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Yeah but saying DooM is the reason Railroad Tycoon II included a map editor makes no sense at all.

Reply 210 of 210, by VileR

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Sure, there were lots of earlier ones like Railroad Tycoon, Stunts, Jetpack, Star Control (if the Scenario editor counts), even Lode Runner... but if those were part of a trend, it was maybe the long tail of the "Construction Set" / "Construction Kit" mini-genre. The whole thing positively exploded with DOOM, which showed that moddability (in more than just the maps) was instrumental in building and keeping a community around a game, and eventually producing extra sales all by itself.

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