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Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi

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Reply 2580 of 2591, by Falcosoft

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Roland User wrote on Yesterday, 10:15:

This at all inexplicable ! You make two identicaly version , but on hash this not match )
at the same time nowhere not provide checksums as compressed in UPX so uncompressed versions , what for so do ?
And I think what not need do compression UPX if you place files on your site , because if do compress already compressed files , size of ZIP archive will bigger , also because your project aim on retro PC , UPX files with usage consumes more memory if compare this with file whitch not compressed in UPX , UPX consumes memory size UPX + uncompressed of UPX )

First of all control your tone or I will not bother with any of your stupid artificial problems... If you do not like any of my software your are not forced to use it.
Simply use something else that is packed and works the way you like.
This would make both of us happier.

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Reply 2581 of 2591, by Roland User

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And for test this Re: Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi time do you have ) why I that think ? That's why for test this , you need open any MIDI file for play per LoopMIDI port In whitch input port for your WinMM Multi Port VSTi , next you can select out port to any virtual synth , you even not need hear output sound , but via 3-6 hours you simply need rechange output to any other VSTi port , maybe this in this time will be required do several times , but this you not will interfere even if you on work )

Reply 2582 of 2591, by Roland User

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Falcosoft wrote on Yesterday, 11:14:

First of all control your tone or I will not bother with any of your stupid artificial problems... If you do not like any of my software your are not forced to use it.

Zoltan , problem in so what your WinMM Multi Port VSTi and MUNT this is unique solution whitch not available alternative , me no one to turn to except you
I'm realy can not understand that this could be what version identicaly , but checksumm diffirent , when I check version on your site , I see on version , I even can not thinked that files may diffirent by content , if I sayd about this rude , please , excusme
What about UPX , I really so think , and more , I known this
What about MUNT , problem not in your solution , but in this solution https://github.com/MusicallyInspired/MT32edit4v/issues/1 , I think what you can help this author do addon correctly )

Reply 2583 of 2591, by Roland User

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And if return to my previous offers , so I see what you on me slightly angry when I say I want you what your WinMM Multi Port VSTi expand up to 16 ports , and the problem is how I and you see your solution , you see WinMM Multi Port VSTi as solution for correctly work with synthesizers on which four MIDI ports and 64 MIDI channels with polyphony up to 128 voices , so can , but this so very limited solution , if consider my offer , on which you resist , my offer this full-fledged MIDI mapper and MIDI router with 16 output ports whitch can use as now , but can use and for select one port - one synth ) , and here I can not understand why you so resist ) , after all, in the end If you release what I ask , your plugin simply get more flexibility ) and this solution will can use as expander for up to 64 MIDI channels , and as expander for up to 256 channels , or as very flexibility MIDI router where one channel - one synth )
simply I always for absolute flixebility in application or plugin ) and the only place very against such flexibility , this when can will lost quality ) for example , I think what MP3 need compress so how was make in my transcoder , because if give free settings , can get very bad on quality result )
Simply when I see to your solution , I see very big potential of opportunities , and understanding this , I can not understand why you reject of this )

I see what you think like so :
Now available syntheszer with 4 MIDI ports and 64 channel , means I make only 4 MIDI ports for currently synthesizers
If tomorrow Roland or YAMAHA make synthesizer with 6 MIDI ports , means I add two MIDI ports in my WinMM Multi Port VSTi and not more
but this initially limited solution , because on every next step solution need remake )

Please , think about I say to you )

Reply 2585 of 2591, by Falcosoft

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Roland User wrote on Yesterday, 08:01:
Good , I report you this information ) I used : 1) Windows 7 Ultimate x64 SP1 2) I use this with LoopMIDI 3) SAVIHost sett so on […]
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Good , I report you this information ) I used :
1) Windows 7 Ultimate x64 SP1
2) I use this with LoopMIDI
3) SAVIHost sett so on image
all this settings on screen , file WinMultMIDI-1.png not variable , but next settings file WinMultMIDI-2.png is variable , so here it is plugin freeze , if I do reselect other synthesizer port on second screen ) , that's why I think what you need fix this bug )

Test result:
There is absolutely no problem when LoopMidi and SAVIHost are not involved. After 8 hours continuous playback I can still switch between normal WinMM Output ports such as Audigy HW Synth port A and MS GS Soft Synth.
So it seems the problem is related to eiher SAVIHost or LoopMidi and has nothing to do with WinMM Multiport VSTi. Can you confirm this?

The attachment Winmm_start.png is no longer available
The attachment Winmm_end.png is no longer available
Last edited by Falcosoft on 2026-07-25, 17:28. Edited 1 time in total.

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Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi
VST Midi Driver Midi Mapper
x86 microarchitecture benchmark (MandelX)

Reply 2586 of 2591, by Falcosoft

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Roland User wrote on Yesterday, 15:17:

Why do you think this is a Munt bug? I'm absolutely sure that this visual glitch has nothing to do with Munt/MuntVSTi.

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Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi
VST Midi Driver Midi Mapper
x86 microarchitecture benchmark (MandelX)

Reply 2587 of 2591, by Roland User

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Falcosoft wrote on Yesterday, 17:21:

Test result:
There is absolutely no problem when LoopMidi and SAVIHost are not involved. After 8 hours continuous playback I can still switch between normal WinMM Output ports such as Audigy HW Synth port A and MS GS Soft Synth.
So it seems the problem is related to eiher SAVIHost or LoopMidi and has nothing to do with WinMM Multiport VSTi. Can you confirm this?

Hm interest , maybe you right that problem with virtual devices , at least I can not exclude this )

Reply 2588 of 2591, by Roland User

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Falcosoft wrote on Yesterday, 17:27:

Why do you think this is a Munt bug? I'm absolutely sure that this visual glitch has nothing to do with Munt/MuntVSTi.

I not sayd that this bug only MUNT , I sayd that this bug MT32edit4v.dll , I think that problem in this addon , that's why and offer you connect with author of MT32edit4v.dll that learn cause and maybe fix bug ) if I not use patch editor , this bug absent )
Why I firstly sayd :

also if trying edit patches , on screen last screenprint , whtich can not put away and one method whitch help away this screenpint , restart MUNT

next I sayd :

What ? You want sayd what adhesion contours to screen before close or restart MUNT this not high priority task ? You understand what now was sayd ? Plugin and components for plugin must work so what not leave artefacts on screen in other application and Windows GUI

and all this was about patch editor mode

Reply 2589 of 2591, by Roland User

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This bug only patch editor and you can not this deny , this repeatable only if I select or try get help / tip on poly mode , on scereen watermark only from show tips or help messages )
how you can see , bug only in zone of patch editor , not in MUNT zone
That's why , I ask you , connect with author editor for MUNT , and please , help him fix this bug )
Patch editor , is good , but bug need fix )

Reply 2590 of 2591, by Falcosoft

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Roland User wrote on Today, 12:33:
This bug only patch editor and you can not this deny , this repeatable only if I select or try get help / tip on poly mode , on […]
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This bug only patch editor and you can not this deny , this repeatable only if I select or try get help / tip on poly mode , on scereen watermark only from show tips or help messages )
how you can see , bug only in zone of patch editor , not in MUNT zone
That's why , I ask you , connect with author editor for MUNT , and please , help him fix this bug )
Patch editor , is good , but bug need fix )

Hi,
You have already opened an issue ticket on GitHub so MusicallyInspired most likely has already been notified about it. He can decide when he will have free time to fix it. If he wants some help about troubleshooting the issue he knows where he can find me.

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Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi
VST Midi Driver Midi Mapper
x86 microarchitecture benchmark (MandelX)

Reply 2591 of 2591, by Roland User

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Good , I very hope what this will fixed ) , because I known that it happens what author start project and release 1-2 versions and all , project abandoned , and if this , so will sad , because idea very very good )