Reply 300 of 336, by shevalier
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bitzu101 wrote on Yesterday, 12:17:LSS10999 wrote on Yesterday, 12:09:bitzu101 wrote on Yesterday, 11:57:Why would a Creative product have a Realtek chip? Makes no sense. Creative make their own chips to rival Realtek innit?
It was already a known fact that Creative's advanced audio effects don't necessarily require Creative hardware to function, as demonstrated by X-Fi MB which serves as a software enhancement on top of onboard audio.
Sound Core3D is Creative's own HDA solution.
Even still , why on earth use a chip different to yours? To give the competition more money? Struggling to see the logic behind this...
Even if cheaper... You still would not do it because you don t want to be seen as a cheap product manufacturer , you want to be seen as the premium , own hardware manufacturer that people pay good money for.

The Lynx E22 costs € 875,00 EX VAT, and it's built using a general - purpose FPGA from Xilinx (now AMD).
It almost certainly uses open-source IP for the PCI Express bus.
And Lynx Studio doesn't sweat that at all.
To have your own chips, you need your own engineers. Custom silicon is insanely expensive.
By the way, loading headphone profiles is an awesome feature.
Every time I mention it in an EAX thread, things almost reach the point of a ban. 😀
But nothing was stopping them from implementing it 15 years ago, even back in the X-Fi/Audigy days.
But Creative is just being Creative...
Though the question arises about headphone measurements:
Does Creative measure them themselves, or do they "borrow" them from reviewers?
Aopen MX3S, PIII-S Tualatin 1133, Radeon 9800Pro@XT BIOS, Audigy 4 SB0610
JetWay K8T8AS, Athlon DH-E6 3000+, Radeon HD2600Pro AGP, Audigy 2 Value SB0400
Gigabyte Ga-k8n51gmf, Turion64 ML-30@2.2GHz , Radeon X800GTO PL16, Diamond monster sound MX300