VOGONS


First post, by dustwardev

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I am working on a RTS game for MS-DOS. Inspired by the atmosphere of classic 90s RTS games.

* 8-bit pixel graphics at a 320×200 (or 320×240) screen resolution.
* Support for vintage 486-era computers with at least 8 MB of RAM.
* Support for MS-DOS and Windows 95 or later.

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first demo:
https://www.youtube.com/watch?v=j92glsTXug4

Reply 1 of 13, by newtmonkey

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Looks great so far!

Reply 2 of 13, by RetroPCCupboard

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Looks amazing. Very period-accurate graphics. Are you planning to use midi music?

Reply 3 of 13, by dustwardev

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I don't know. I am good at programming and graphics. Sound and music is not my world...

Reply 4 of 13, by RetroPCCupboard

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dustwardev wrote on 2026-08-04, 13:36:

I don't know. I am good at programming and graphics. Sound and music is not my world...

Ah, ok. I can't do music either. But maybe someone could help you with that. Or you could always use pre-made sounds and music.

Reply 5 of 13, by gerry

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great looking game, very dune / C&C looking. it actually looks nostalgic even though its new!

I'd be interested in the toolset you are using

Reply 6 of 13, by dustwardev

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gerry wrote on 2026-08-05, 11:18:

great looking game, very dune / C&C looking. it actually looks nostalgic even though its new!

I'd be interested in the toolset you are using

I use C for programming (no object-oriented programming or fancy data structures). I develop the game on Linux (I simply prefer using Linux). I do not use any special libraries. For the Linux version, I compile the program with GCC. For the DOS version, I use Openwatcom (open-watcom.owcc-dos4g).

Reply 7 of 13, by WolverineDK

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dustwardev wrote on 2026-08-05, 11:53:
gerry wrote on 2026-08-05, 11:18:

great looking game, very dune / C&C looking. it actually looks nostalgic even though its new!

I'd be interested in the toolset you are using

I use C for programming (no object-oriented programming or fancy data structures). I develop the game on Linux (I simply prefer using Linux). I do not use any special libraries. For the Linux version, I compile the program with GCC. For the DOS version, I use Openwatcom (open-watcom.owcc-dos4g).

And are you using real hardware or DOSBox for testing purposes ? Anyway it is cool to see something like this 😀

Reply 8 of 13, by dustwardev

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WolverineDK wrote on 2026-08-05, 16:54:
dustwardev wrote on 2026-08-05, 11:53:
gerry wrote on 2026-08-05, 11:18:

great looking game, very dune / C&C looking. it actually looks nostalgic even though its new!

I'd be interested in the toolset you are using

I use C for programming (no object-oriented programming or fancy data structures). I develop the game on Linux (I simply prefer using Linux). I do not use any special libraries. For the Linux version, I compile the program with GCC. For the DOS version, I use Openwatcom (open-watcom.owcc-dos4g).

And are you using real hardware or DOSBox for testing purposes ? Anyway it is cool to see something like this 😀

I have no real hardware...

Reply 9 of 13, by DaveDDS

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dustwardev wrote on 2026-08-06, 03:51:
WolverineDK wrote on 2026-08-05, 16:54:

... And are you using real hardware or DOSBox for testing purposes ? ...

I have no real hardware...

Fwiw, I use DosBox all the time, It's VERY good - but I do find that it differs enough from "real DOS" that I don't always quite "trust" it enough when I'm releasing something specifically for use on a "real" system, or with a specific range of DOS versions (*)

I still have (at least) 5 actual DOS machines, but more and more I find booting real DOS images under various system emulators to be more than "good enough" and MUCH easier than actually installing (or dragging out boot floppies for) the particular DOS edition I want to test with on real hardware. The ones I use most are:

DosBox (you can boot "real" DOS)
PcEM (I've heard good things about 86box as well but this is the one I've been using and haven't found a reason to change)
VmWare player

* Check out DOSBOOT.ZIP on my site - images for many different bootable DOS editions from before 1.0 to 7.x

https://dunfield.themindfactory.com ; "Daves Old Computers" ; SW dev addict best known:
ImageDisk: rd/wr ANY floppy PChw can ; Micro-C: compiler for DOS+ManySmallCPU ; DDLINK: simple/small filetransfer(w/o netSW)via Lan/Lpt/Com

Reply 11 of 13, by NeoG_

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PCem [https://pcem-emulator.co.uk/status.html] will also be very useful for your testing as it supports emulating low level hardware from many CPUs, Graphics and Sound cards from exactly the time range you are developing for

98/DOS Rig: BabyAT AladdinV, K6-2+/550, V3 2000, 128MB PC100, 20GB HDD, 128GB SD2IDE, SB Live!, SB16-SCSI, PicoGUS, WP32 McCake, iNFRA CD, ZIP100
XP Rig: Lian Li PC-10 ATX, Gigabyte X38-DQ6, Core2Duo E6850, ATi HD5870, 2GB DDR2, 2TB HDD, X-Fi XtremeGamer

Reply 12 of 13, by DoZator

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It looks interesting. A good addition to this game could be support for MT-32 or SC-55 (but at least OPL3). AI can help write music these days. I’m ready to test it on real equipment once it’s ready. Thank you for working on this!