VOGONS


First post, by DosFreak

User metadata
Rank l33t++
Rank
l33t++

https://store.steampowered.com/app/2310/Quake/

Celebrating 30 years of Quake, the award-winning team at MachineGames—in collaboration with id Software—returns with Dawn of the Machine, a brutal new episode building on their critically acclaimed work on Dimension of the Machine and Dimensions of the Past. Delivering ferocious combat, labyrinthine level design, and nightmarish realms that twist reality beyond recognition, it pushes the legacy of the genre-defining first-person shooter even further—honoring one of gaming’s most enduring icons.

How To Ask Questions The Smart Way
Make your games work offline

Reply 1 of 5, by Joseph_Joestar

User metadata
Rank l33t++
Rank
l33t++

Hard to believe it's been 30 years since Quake came out. Time flies and all that. Anyway, kudos to the devs on releasing this for free if you already own the base game.

Personally, I was never the biggest fan of Quake 1. Back in the day, it ran kinda slow on my Pentium 133 at higher resolutions (i.e. above 320x200), and its low-polygon enemies didn't look so great even then. Compare that to Duke3D, which came out around the same time, had better environment interactivity, ran fine at 640x480, and had more detailed (though sprite-based) enemies.

I still appreciated Quake for its fully 3D environments, dark atmosphere and foreboding soundtrack, but it never really clicked with me. The sequel was much more to my liking. I especially remember being blown away by the colored lighting, and how the glow from the blaster pistol illuminated the surroundings.

My retro stuff

Reply 2 of 5, by zyzzle

User metadata
Rank Oldbie
Rank
Oldbie

There seems to be no direct download of this new "Dawn of the Machine" episode. I don't suppose it will work on the original 1996 DOS Quake, either. If someone may prove me wrong by providing download links to a DOS-compatible version of the episode, I'll be mightily impressed.

Reply 3 of 5, by NeoG_

User metadata
Rank Oldbie
Rank
Oldbie
zyzzle wrote on Today, 05:41:

There seems to be no direct download of this new "Dawn of the Machine" episode. I don't suppose it will work on the original 1996 DOS Quake, either. If someone may prove me wrong by providing download links to a DOS-compatible version of the episode, I'll be mightily impressed.

It doesn't run on the original engine, it's designed for the updated KEX engine currently sold in digital storefronts. It's also commercially licensed content so you won't find a regular download link.

98/DOS Rig: BabyAT AladdinV, K6-2+/550, V3 2000, 128MB PC100, 20GB HDD, 128GB SD2IDE, SB Live!, SB16-SCSI, PicoGUS, WP32 McCake, iNFRA CD, ZIP100
XP Rig: Lian Li PC-10 ATX, Gigabyte X38-DQ6, Core2Duo E6850, ATi HD5870, 2GB DDR2, 2TB HDD, X-Fi XtremeGamer

Reply 4 of 5, by appiah4

User metadata
Rank l33t++
Rank
l33t++

I am slowly making my way through Quake using vkQuake, it is still a lot of mindless fun. But the game is all over the place in terms of pacing, atmosphere and level design. It's like every episode was made by someone who had a completely different idea about what the game was supposed to be. And then the episodes just got thrown in together to release a game and showcase the engine. It works, and it's fun, but man it is so weird overall 🤣

Also, vkQuake is amazing.

Reply 5 of 5, by gerry

User metadata
Rank l33t
Rank
l33t
Joseph_Joestar wrote on Today, 04:33:

Hard to believe it's been 30 years since Quake came out. Time flies and all that. Anyway, kudos to the devs on releasing this for free if you already own the base game.

Personally, I was never the biggest fan of Quake 1. Back in the day, it ran kinda slow on my Pentium 133 at higher resolutions (i.e. above 320x200), and its low-polygon enemies didn't look so great even then. Compare that to Duke3D, which came out around the same time, had better environment interactivity, ran fine at 640x480, and had more detailed (though sprite-based) enemies.

I still appreciated Quake for its fully 3D environments, dark atmosphere and foreboding soundtrack, but it never really clicked with me. The sequel was much more to my liking. I especially remember being blown away by the colored lighting, and how the glow from the blaster pistol illuminated the surroundings.

30 years....!

but yes, i also appreciated quake at the time, especially some of its technical achievements like lighting, but then went back to playing duke3d because it was more fun for me. I have appreciated quake more over time though