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EAX appreciation thread

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Reply 1180 of 1189, by sharangad

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Joseph_Joestar wrote on 2026-08-07, 06:16:
sharangad wrote on 2026-08-07, 05:50:

I reacquired an X-Fi Ti Fatality Champion series (a refurbished model with multiple broken warranty stickers on the shroud). I have problems with OpenAL audio conking out in Quake 4 after saving. They come back after passing through a door. When I played Quake 4 on an X-Fi extreme music, I don't remember this happening and on the Audigy RX it doesn't happen at all. I never got that far in Q4 on the XMusic, kept running out of ammo after the medical bay, multiple times.

Is this happening on modern Windows (10/11) or under WinXP? If it's the latter, you can always try using older drivers. But on Win10/11, DanielK's X-Fi support pack might be your best bet. This is assuming that there are no issues with the hardware itself of course.

If it helps, this is the install CD that came with my own X-Fi Titanium Fatal1ty Pro (SB0886). Same model as Champion, just without the front panel I/O drive. That disc works fine on WinXP/Vista/Win7. But I never tried it on any newer Windows versions.

Yeah this is on Win11.

Thanks, I have the original driver CD, the same as yours I guess. The audio died back in 2010 on the original card probably because of driver issues. I suspect this (Quake 4/Win 11) is an openal issue because the sound comes back after walking through a door.

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Reply 1181 of 1189, by sharangad

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Thanks dude, the Danielk drivers fixed all my problems! It's a titanium fatality pro without the drive bay doodad:

Here's Prey with the xfi:
https://youtu.be/iZ9XWTuQC4M

and the same sequence on the Audigy RX:
https://youtu.be/UW6YM-_S0bg

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Reply 1182 of 1189, by Joseph_Joestar

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sharangad wrote on 2026-08-08, 17:16:

Thanks dude, the Danielk drivers fixed all my problems! It's a titanium fatality pro without the drive bay doodad:

Good to hear that. Newer official drivers for PCIe X-Fi Titanium cards had known issues with OpenAL, but DanielK seems to have fixed this, at least per the change log of his support pack.

sharangad wrote on 2026-08-08, 17:16:
Here's Prey with the xfi: https://youtu.be/iZ9XWTuQC4M […]
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Here's Prey with the xfi:
https://youtu.be/iZ9XWTuQC4M

and the same sequence on the Audigy RX:
https://youtu.be/UW6YM-_S0bg

Nice! Prey is one of those games that can fully utilize the X-Fi's capabilities, including using up to 128 hardware voices during heavy firefights. If you open the in-game console, you can see some interesting info, as shown here.

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Reply 1183 of 1189, by sharangad

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Joseph_Joestar wrote on 2026-08-08, 18:28:
Good to hear that. Newer official drivers for PCIe X-Fi Titanium cards had known issues with OpenAL, but DanielK seems to have f […]
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sharangad wrote on 2026-08-08, 17:16:

Thanks dude, the Danielk drivers fixed all my problems! It's a titanium fatality pro without the drive bay doodad:

Good to hear that. Newer official drivers for PCIe X-Fi Titanium cards had known issues with OpenAL, but DanielK seems to have fixed this, at least per the change log of his support pack.

sharangad wrote on 2026-08-08, 17:16:
Here's Prey with the xfi: https://youtu.be/iZ9XWTuQC4M […]
Show full quote

Here's Prey with the xfi:
https://youtu.be/iZ9XWTuQC4M

and the same sequence on the Audigy RX:
https://youtu.be/UW6YM-_S0bg

Nice! Prey is one of those games that can fully utilize the X-Fi's capabilities, including using up to 128 hardware voices during heavy firefights. If you open the in-game console, you can see some interesting info, as shown here.

Bringing up the console showed me what's different with OpenAL with the danielk drivers; X-RAM support has been disabled; tested with Quake 4, Prey and OpenAL caps viewer. The stock Windows update drivers do support it on this card but not with the danielk version.

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Reply 1184 of 1189, by Joseph_Joestar

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sharangad wrote on 2026-08-09, 10:41:

Bringing up the console showed me what's different with OpenAL with the danielk drivers; X-RAM support has been disabled; tested with Quake 4, Prey and OpenAL caps viewer. The stock Windows update drivers do support it on this card but not with the danielk version.

Interesting. I'm guessing there might be some Win11 specific reason why DanielK disabled it.

Under Win10 21H2 (LTSC IoT version) X-RAM works fine on my X-Fi Titanium with his drivers.

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Reply 1185 of 1189, by sharangad

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Joseph_Joestar wrote on 2026-08-09, 10:50:
sharangad wrote on 2026-08-09, 10:41:

Bringing up the console showed me what's different with OpenAL with the danielk drivers; X-RAM support has been disabled; tested with Quake 4, Prey and OpenAL caps viewer. The stock Windows update drivers do support it on this card but not with the danielk version.

Interesting. I'm guessing there might be some Win11 specific reason why DanielK disabled it.

Under Win10 21H2 (LTSC IoT version) X-RAM works fine on my X-Fi Titanium with his drivers.

Is that with support pack 8 (revision 3)? I think that's what I've got. I also used the build with "What-U-Hear" support.

I think I'm going to reinstall the stock Creative ones just to double check. Apparently quake 4 engine games have an option to disable X-RAM use, some sort of continuous streaming option, or at least that's what Google's Ai search seemed to suggest.

I'm on Win 11 25h2

Last edited by sharangad on 2026-08-09, 11:20. Edited 1 time in total.

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Reply 1186 of 1189, by Joseph_Joestar

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sharangad wrote on 2026-08-09, 11:08:

Is that with support pack 8 (revision 3)? I think that's what I've got.

Yes, I'm using that version as well.

sharangad wrote on 2026-08-09, 11:08:

Apparently quake 4 engine games have an option to disable X-RAM use, some sort of continuous streaming option, or at least that's what Google's Ai search seemed to suggest.

I wouldn't trust AI slop on retro stuff, as it tends to hallucinate a lot when dealing with that subject. Personally, I've never heard of such an option, so I wouldn't put too much stock into it, unless you can find a reliable source or verify that independently.

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Reply 1187 of 1189, by sharangad

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I don't know what's up with the X-RAM, I didn't try the official Creative drivers. The white LED light doesn't work either in the shield, there is something on the card connected to it, raised white piece of plastic there.

In the meantime here's Bioshock on the X-Fi:
https://youtu.be/y_BMMqwiJ0g

It does sound a lot nicer than the Audigy RX, which can be heard here:
https://youtu.be/K-cZkhtvpnM

Bioshock crashes after every new section with the danielk drivers.

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Reply 1188 of 1189, by Joseph_Joestar

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sharangad wrote on Today, 09:58:

Bioshock crashes after every new section with the danielk drivers.

From my experience, BioShock is very prone to crashing on PC. Not sure if it's related to sound card drivers specifically, but there are many reports about the game being unstable, both on this forum and elsewhere.

A few years ago, I played it on Win7 with my X-Fi, and it crashed every hour or so. Worst of all, it corrupted the config file following the crash, so all the settings would be reset to default. I had to back up that file, and restore it after each crash.

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Reply 1189 of 1189, by sharangad

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Joseph_Joestar wrote on 30 minutes ago:
sharangad wrote on Today, 09:58:

Bioshock crashes after every new section with the danielk drivers.

From my experience, BioShock is very prone to crashing on PC. Not sure if it's related to sound card drivers specifically, but there are many reports about the game being unstable, both on this forum and elsewhere.

A few years ago, I played it on Win7 with my X-Fi, and it crashed every hour or so. Worst of all, it corrupted the config file following the crash, so all the settings would be reset to default. I had to back up that file, and restore it after each crash.

The original game was stable with the RX though. I managed to capture everything in a single playthrough. It does sound noticeably worse. The difference with Prey was night and day. In an enclosed section, shooting at the metallic walls with the X-Fi you can actually hear a metallic sound. WIth the RX you just hear a harsher version of the gun which drowns everything else out.

Having said that positional audio with the RX is better defined, especially the rears. Maybe I'm just used to it.

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