ELEX
Now that I have spent more time with this game, some of its flaws are becoming apparent. Melee combat still feels clunky, and just isn't as good as in the Gothic series. For comparison, in Gothic 2, dueling a powerful humanoid enemy (e.g. an Orc or a Skeleton Warrior) was an epic event, requiring precise strikes, well-timed blocks and skillful dodges. In ELEX, you just kinda waddle around the battlefield, swinging your weapon while trying to manage stamina consumption. Not exactly a thrilling experience. And the way your character reacts to commands feels delayed and imprecise.
Additionally, there seems to be some sort of level scaling going on, so you don't have a clear feeling of getting more powerful over time, unlike in Gothic. Enemies also respawn, and sometimes get replaced with more powerful versions of a slightly different name. So instead of a "plague rat" you get a "crystalline rat" which looks almost identical but has more health. That said, I heard ranged combat is supposed to be a bit better, but I haven't had a chance to try that, as my character is almost purely melee focused.
I still like most of the quests and the freedom provided to solve them in different ways. In particular, some of the missions in the Outlaw settlement have a bunch of twists and turns, with characters constantly trying to outplay each other, which I found very amusing. I also like the "coldness" mechanic, which serves as a sort of morality meter, and can influence some dialog choices. But there have been a couple of bad quests as well, which simply teleport you to a location where you're pitted against 4-5 strong enemies at once. Due to the aforementioned combat clunkiness, this just felt tedious.
After progressing further along the main plot, some interesting things were revealed through flashbacks. I liked that, as it made sense due to the protagonist's background. At this point, I see what needs to be done to finish the game, but it will likely take a while until all the pieces fall into place. This is well designed, as you need to build up your army and develop a viable strategy before attacking the enemy's heavily fortified base of operations.
Anyway, aside from the clunky combat, ELEX has been fun so far. You do feel that classic Piranha Bytes approach to world and quest design, though it's not quite on the level of the Gothic series. Still, it's decent enough to keep me invested, so I'll be pushing on towards the endgame.