VOGONS


First post, by nemo

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I have been re-implementing the XnGine engine of *Future Shock* and
*SkyNET* on Godot 4, reading the original data at run time. Since this
forum is where such notes belong, the format work in short:

- **BSA** — CTPAX-X archives; the per-variant key is derived from a
passphrase in 28 base-62 mixing rounds.
- **WLD** — the terrain is one 256×256 heightmap per map, not placed
meshes; layer 0 holds the height plus a diagonal flag.
- **TEXTURE.NNN** — pixel rows have a fixed 256-byte stride rather than
the record's own width, and four records can share one interleaved
buffer.
- **.3D** — v2.1 to v2.7; the face record's per-vertex field is a byte
offset in the later versions and a pre-multiplied index in the earlier
ones. The word at +0x30 is a runtime cursor, not the frame-0 vertex
block, which cost me a model.
- **CFA** — two layouts: the 320×200 set is 16-bit with an RLE byte
stream, the 640×480 set is 32-bit with row-based (skip, count) pairs.
- **HMI** music, **FNT** bitmap fonts, **PRS** text, and the mission
scripts as tables of action handlers in the executable.

Code GPL-3.0, no game data included, you point it at your own install.

github.com/nemo22/skynet-godot

Reply 1 of 2, by liqmat

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My favorite 90s FPS series. Looking forward to trying this out. Cheers!

Reply 2 of 2, by feda

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Lots of problems...

Future Shock:
* missing intro videos
* can't get through door at Tiki hotel which blocks campaign progress from mission 1!!!
* HUD is wrong
* armor bar is regenerating on its own
* environment is too bright, overall lighting and shadows seem wrong
* player casts a weird shadow onto geometry when you get close to it
* text font is wrong
* crouch doesn't work
* excessive render distance, no option for original distance
* missing stars in night sky
* you get permanently stuck inside the gas station at mission 1 start
* explosion sound gets cut off
Skynet:
* most of the above issues
* missing briefing FMVs

Not quite playable yet, smells of sloppy vibecoding.
But good luck!
(btw, you should have disclosed that this is a gen-AI project)