Reply 59700 of 59713, by Trashbytes
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The Solutor wrote on Today, 10:31:Linux at the time didn't have any 3D stack at all, even if you had proper drivers installed, wasn't like you started to play 3d […]
Trashbytes wrote on Today, 10:12:97/98 was Voodoo 1 and 2 Era along with TnT2 in 99, ATI was slow to get there and didn't have serious competition to nVidia till 2001 with the Radeon 7500, Rage 128 was pathetic but it was 99 .. so your memory may be a little off with your dates. Unreal was 98, Quake was 96 for DOS with GL Quake in Jan 97, Quake 2 was late 97.
So yeah Linux not having drivers during that time was a problem and your oversimplification is rather disingenuous of the scene during that time.
Linux at the time didn't have any 3D stack at all, even if you had proper drivers installed, wasn't like you started to play 3d games like you did in the same days in windows (which still was plagued by competing 3d implementations, early immature D3D and alike).
Things started to change in the early 2000s, the DRI was somewhat working and 3D enable drivers started to be common, by 2006 or so even Compiz and Beryl were a thing.
At the time everything evolved fast, and mixing what happened in 98 with the situation of 2003, helps just to make the discussion confused.
Forget D3D its OpenGL that's important and Linux has supported that since 95 - 98 because of Mesa, the 3DFX Voodoo 1 and 2 were the main forms of support in Mesa in the early days but as said above lack of native ATI/nVidia Linux drivers certainly hampered things. I cant remember if 3DFX ever had native Linux drivers for the V1 and V2 and well Google is as useless as it can be because it keeps feeding me AI drivel. (Seems like there were drivers as the Voodoo 5 had Linux drivers available)