The updated version of the SXG-Create script has been released. It was compared against the S-MU2000, which should provide a much more reliable and faithful source than the S-YXG50.
Most of the changes seem to be rather interesting for those who are listening to MIDI files intensively (GS/XG enthusiasts). For gamers (like me), I think the most relevant change is the way hall effects are handled. It's now as loud as on hardware and immediately kicks in after a reset.
I would classify the usefulness of these plugins as follows:
Authenticity for 90s games: MU50/MU80
The MU50 delivers the sound of the DB50XG, SW60XG and, surprise, the S-YXG50. The conversion is practically identical to Yamaha's own S-YXG50 table, but uses the MU50's original samples. A direct upgrade of syxg50.dll as we all know it, if you want. (Whether or not the differences between a 4.1 and 7.1 MB wavetable can be noticed are up for discussion, though.) The MU80 is basically the "bling-bling" version of this.
Best all-rounders: MU90/MU100
Significantly higher quality than the MU50, but still close to its balance and voicing. The MU100 sounds like the SW1000XG and is a good standard for later XG music; switching to MU Basic keeps the characteristic classic DOS gaming sound.
Max quality: MU128/MU1000
Best samples and most voices, but also the heaviest (87+ MB). Some basic sounds, such as the pianos, have been retuned, so older GM music may sound differently weighted. With MU Basic you get the MU90-compatible voice mapping, which is usually the better choice for older content.
Personally I'd go for
- MU90: Slightly beefed MU80 which still maintains the original sound and keeps file size small (13 MB); use with Falcosoft VST MIDI Driver etc for gaming
- MU1000: No need to make compromises when listening to MIDIs; use with Falcosoft MIDI Player etc