VOGONS


Reply 40 of 42, by ElTentakel

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I was able to convince the AI to use SMP alongside with Windows 9x by hammering my head hundreds of times against the security wall. But now it's done. We have up to 3 worker cores under Windows 98 SE, started by the GLSMP.VXD driver. The driver is loaded by the glide2x.dll, so there is no need to install anything (it just has to be next to the glide2x.dll). Be aware that the workers run in the game's own memory, so a pointer mess in the game could result in a crash of the game. Also write combing is working. I get 35 fps in the Half-Life mwd5 timedemo without any visual enhancements on my i7 4770T. Unfortunately it crashes from time to time, but I'm not sure yet what the reason is.

Reply 41 of 42, by wierd_w

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It seems to have a very difficult time on my AMD E1 based anacronistic laptop. Granted, that only has one other core, but it crashes quite hard.

It has successfully started twice for me, creates a bunch of .bin files in the game folder, then fails to proceed. (Trying to run Redguard 3dFX.)

It looks like redguard SHOULD be able to work with it, eventually though. (It DOES start the .OVL)

Reply 42 of 42, by Cyberdyne

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Wainting for the Rendition Verite version so we can play unaccelerated accelerated Quake in DOS. 😏

I am aroused about any X86 motherboard that has full functional ISA slot. I think i have problem. Not really into that original (Turbo) XT,286,386 and CGA/EGA stuff. So just a DOS nut.
PS. If I upload RAR, it is a 16-bit DOS RAR Version 2.50.