New builds up. Game is very close to done now (in my opinion). Claude has only identified a handful of minor issues left. Anything else will require people to play it and report any bugs/inconsistencies with the original.
Supports widescreen resolutions and ultra-wide, but the hud elements stay at a 4:3 aspect.. going to see how hard it would be to move those now that we have all this extra screen space. Uses OpenGL for now, will look into how hard to port it over to Vulkan/Metal (don't need it for performance reasons, more so we have a "modern" renderer). I also don't like the text used when navigating the menus before missions, I'm hoping that can be cleaned up too.
For any bugs you come across, file them on Github so we don't clog this post up and I'll do what I can to fix. I'll start on Ghost Bear's Legacy in a couple of weeks - I expect that to be a MUCH faster process since a lot of the work done so far should come right over.