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Velocity9x - Open Source Win9x VGA Driver S3/Intel GMA950/Rage

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Reply 180 of 184, by Lualb

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mwdmeyer wrote on 2026-10-23, 22:16:
Lualb wrote on 2026-10-23, 21:02:

Hi, how are you? I wanted to let you know that I’ve been testing the driver using the alias for the Intel HD4400. I’d like to send you some screenshots from the testing process, along with a .txt output file that should better explain how we might resolve this incompatibility. I’ve attached the images and the text output file.

Seems you are running an older version. Can you try with the latest version? If you have internet on that machine you can use auto update feature.

Yes, it works! Now, time to play some classics—oh yeah!

Reply 181 of 184, by vico

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I have a Windows 95 laptop with a very limited graphics card; I can’t even play some games in full-screen mode—perhaps you could include it in the project.

Reply 182 of 184, by mwdmeyer

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vico wrote on Today, 05:20:

I have a Windows 95 laptop with a very limited graphics card; I can’t even play some games in full-screen mode—perhaps you could include it in the project.

Possible to add support, but there is no hardware 3d from what I can see, which games do you have issues with?

Vogons Wiki - http://vogonswiki.com

Reply 183 of 184, by mwdmeyer

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Lualb wrote on Yesterday, 00:15:
mwdmeyer wrote on 2026-10-23, 22:16:
Lualb wrote on 2026-10-23, 21:02:

Hi, how are you? I wanted to let you know that I’ve been testing the driver using the alias for the Intel HD4400. I’d like to send you some screenshots from the testing process, along with a .txt output file that should better explain how we might resolve this incompatibility. I’ve attached the images and the text output file.

Seems you are running an older version. Can you try with the latest version? If you have internet on that machine you can use auto update feature.

Yes, it works! Now, time to play some classics—oh yeah!

Nice! let me know if you have any issues, you can see how to report issues on git page.

Vogons Wiki - http://vogonswiki.com

Reply 184 of 184, by myne

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Btw I plugged the i3 ironlake back in if you want to attempt anything. It's responding to pings so I assume it's usable.

As far as optimisation goes... I'm sure you know more than me, but I'd suggest commenting the hottest paths in the source at least.
That will help the human eyes know where to look.
Secondly, in those hot paths look for branches based on variables that don't switch often.
Eg going back to the fog example in the glide one, there's not much point checking whether you're applying fog or not in every loop. Decide first, then run the fog factory blindly or the nofog factory blindly .

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