VOGONS


Yamaha S-MU2000?

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Reply 60 of 73, by zaphod77

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Okay, i think this can be explained by newer devices (mu2000ex) upgrading the xg/gm/gm2 patches, but deliberately leaving the tg300b patches alone, so that the gs midis sound the same. an mu50/80 would sound much closer.

Reply 61 of 73, by zaphod77

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So s-mu2000 now has a fully translated main display. this helps a lot.

It also now plays back a very nice 4 port midi cover of Necrofantasia, complete with all it's display trickery.

Reply 62 of 73, by zaphod77

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Also, you can switch it to "mu-basic" using the system control panel to play back most old files that do not sound correct. this does not lose the new instruments, but simply undoes the changes the mu100 made to the basic GM instruments.

For example, the new much heavier distorted guitar goes back to what it was on the mu50.

Reply 64 of 73, by JJJBoy86

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Sorry guys. I am having a huge issue building the ROM files with the Devkit and Python script. Can someone please list each step for a dummy who has VERY little experience with Python and extracting roms? Thank you!

Reply 65 of 73, by JJJBoy86

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I cannot find a full dump with control ROM etc. My MU2000 Broke about a year ago and I want to use the S-MU2000 emulator. Sad day.

Reply 66 of 73, by yes

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JJJBoy86 wrote on 2026-10-05, 08:27:

Sorry guys. I am having a huge issue building the ROM files with the Devkit and Python script. Can someone please list each step for a dummy who has VERY little experience with Python and extracting roms? Thank you!

If you're on Linux or able to use WSL in Windows then you can switch from MAME's to S-MU2000's ROM formats by running this long but powerful conversion command:

paste -d '\n' <(xxd -p -c 2 mu2000-v2.01-h.bin) <(xxd -p -c 2 mu2000-v2.01-l.bin) | xxd -r -p | dd of=mu2000_flash.bin conv=swab

Technically speaking, both share the same ROM image with a different approach (interleave and byte order).

Reply 67 of 73, by JJJBoy86

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I got it working with the Python script and the 2 halves of the MAME ROM files! It's incredible emulation!

Reply 68 of 73, by APN_K

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The stand alone gui application crashes when clicking one of the top row of buttons

And also the error shown in the command line window shows it's trying to load a font file from drive C ( Win10 ) even though my currently running OS win 8.1 is running on drive E.
I installed the font in the and it's still trying to access it on drive C, almost like it's hard coded to use primary OS font folder on drive C.

Reply 69 of 73, by tarboh

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APN_K wrote on 2026-10-08, 09:56:

The stand alone gui application crashes when clicking one of the top row of buttons

And also the error shown in the command line window shows it's trying to load a font file from drive C ( Win10 ) even though my currently running OS win 8.1 is running on drive E.
I installed the font in the and it's still trying to access it on drive C, almost like it's hard coded to use primary OS font folder on drive C.

Thanks for the report, and for the console output — that pinned it down right away.

The editor windows (the ones the top row of buttons open) were loading their font from a hard-coded C:\Windows\Fonts\... path. On your machine that points at the Windows 10 install rather than the running Windows 8.1 on E:, the file could not be read, and the UI library treats a font that fails to load as a fatal error. The front panel was unaffected because it looks fonts up by name instead.

This is fixed in the latest continuous build: the font folder is now taken from the running Windows, and a font that cannot be loaded falls back to the next one instead of closing the program.

I don't have a setup with Windows on a drive other than C:, so I couldn't test that case myself. If you get a chance to try the new build, I'd be glad to hear whether the buttons work now.

Reply 70 of 73, by APN_K

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Okay it works now, no more crashing when opening top panels.

Reply 71 of 73, by zaphod77

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Not only does this emulator now have many fantasy plugin boards that actually work (one for famiicom sounds, one for fm music, one for loading dls level 1, a harmony board, etc.. It also now has a keyboard window for playing music with.

Last edited by zaphod77 on 2026-10-26, 00:30. Edited 1 time in total.

Reply 72 of 73, by zaphod77

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The virtual keyboard now has two assignable sliders

Reply 73 of 73, by RetroGC

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I've finally been able to install. I've been able to load GUI and playback some midi (During the weekend i think I'll try some comparison with real hardware), but in no Way, I've been able to load this as a VST. Maybe some one experienced the same problems and solved this?
Thank you.
Aldo

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