First post, by yetanothervogon
yetanothervogon
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Rendering in higher resolutions leads to broken DOF and bloom in Unreal Engine 3 Games (Tested with Mass Effect 2, Mirrors Edge, Unreal Tournament 3).
See attached example screenshot of Mass Effect 2 with broken blur shader in the background.
Same issue with your newly added option DirectExt\AlternativeScaling.
System: Ryzen 5600X, RX 9070, Win10