First post, by schlang
- Rank
- Oldbie
I'm working on a new OpenGL renderer for Wing Commander Prophecy that adds true widescreen and simple VR (stereo split, SBS, anaglyph outputs).
It works with a proxy dinput.dll, so it does not need to patch/overwrite any of your game files.
Screenshots were made from fullscreen 2560x1440, running the vanilla gold edition on Windows 10 without any other patch.
It's in beta stage now and I'm looking for some testers for different hardware configurations, if you are interested let me know.
Here is a video from the first mission:
https://www.reddit.com/r/WingCommanderUnivers … en_vr_renderer/
PC#1: K6-III+ 400 | 512MB | Geforce4 | Voodoo1 | SB Live | AWE64 | GUS PNP Pro
PC#2: 486DX2-66 | 64MB | Riva128 | AWE64 | GUS PNP | PAS16
PC#3: 386DX-40 | 32MB | CL-GD5434 | SB Pro | GUS MAX | PAS16
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