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Mechwarrior 2 Decomp/Recomp

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Reply 40 of 61, by Mikeyy00

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Mikeyy00 wrote on 2026-11-04, 00:16:
Deffnator wrote on 2026-11-04, 00:09:
Mikeyy00 wrote on 2026-11-04, 00:01:

the only thing left is mech 1, but that also means rebuild the entire PC-98 release, translate because the game uses the same text outside more strings and a few first person monologues that weren't present in the dos game and also the fact the game runs on a higher res and also comes with something only mech 2 would have months later, which is Instant Action.

I made a post about Mech2 piggy backing on that post.. but given their attitude towards AI, I don't expect much.

But hey, without AI how would one realistically play a PowerVR version of Mech2 on Win 11? So whatever. They can play if they want, or skip if they don't.

Mech1 could be done in a day if all we want is a straight port. The older the game, the easier it is (especially if it predates 3D). I'll pop it into Claude and see what it says.

Fits and giggles, I'll have a copy up later this week. It'll be the DOS one ported, but with PC98 images (they're higher res) and FM sound. No other features added.

Reply 41 of 61, by Deffnator

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Mikeyy00 wrote on 2026-11-04, 01:51:
Mikeyy00 wrote on 2026-11-04, 00:16:
Deffnator wrote on 2026-11-04, 00:09:

Mech1 could be done in a day if all we want is a straight port. The older the game, the easier it is (especially if it predates 3D). I'll pop it into Claude and see what it says.

Fits and giggles, I'll have a copy up later this week. It'll be the DOS one ported, but with PC98 images (they're higher res) and FM sound. No other features added.

i've sent you something to check it out if you want it.

Reply 42 of 61, by Mikeyy00

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GBL is basically ready.. similar state as to Mech2. There may be bugs, but I need user feedback to action.

https://github.com/BatMahn/GBL-Port

Cheers

(Mercs should be complete by the end of the week).

Reply 43 of 61, by kingcake

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Very interesting. Going to check out MW2 soon as I get a minute.

Reply 44 of 61, by MalekBrood

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I have just played the first couple of missions of Jade Falcon and everything works great except that when using the Enhanced Renderer and Titanium textures the skybox doesn't show clouds, it's just a blank colour. Using the orginal textures works fine. I was using the latest version 1.1.3 windows release.

Reply 45 of 61, by MalekBrood

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MalekBrood wrote on 2026-11-05, 12:53:

I have just played the first couple of missions of Jade Falcon and everything works great except that when using the Enhanced Renderer and Titanium textures the skybox doesn't show clouds, it's just a blank colour. Using the orginal textures works fine. I was using the latest version 1.1.3 windows release.

I suppose I should have mentioned this is for MW2!

Reply 46 of 61, by Mikeyy00

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MalekBrood wrote on 2026-11-05, 17:54:
MalekBrood wrote on 2026-11-05, 12:53:

I have just played the first couple of missions of Jade Falcon and everything works great except that when using the Enhanced Renderer and Titanium textures the skybox doesn't show clouds, it's just a blank colour. Using the orginal textures works fine. I was using the latest version 1.1.3 windows release.

I suppose I should have mentioned this is for MW2!

Can you try flipping from DX12 to Vulkan?

Reply 47 of 61, by Mikeyy00

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MalekBrood wrote on 2026-11-05, 17:54:
MalekBrood wrote on 2026-11-05, 12:53:

I have just played the first couple of missions of Jade Falcon and everything works great except that when using the Enhanced Renderer and Titanium textures the skybox doesn't show clouds, it's just a blank colour. Using the orginal textures works fine. I was using the latest version 1.1.3 windows release.

I suppose I should have mentioned this is for MW2!

Screenshot would be super helpful too.

Reply 48 of 61, by MalekBrood

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Mikeyy00 wrote on 2026-11-05, 20:19:
MalekBrood wrote on 2026-11-05, 17:54:
MalekBrood wrote on 2026-11-05, 12:53:

I have just played the first couple of missions of Jade Falcon and everything works great except that when using the Enhanced Renderer and Titanium textures the skybox doesn't show clouds, it's just a blank colour. Using the orginal textures works fine. I was using the latest version 1.1.3 windows release.

I suppose I should have mentioned this is for MW2!

Screenshot would be super helpful too.

I suppose a screenshot would help! This was taken using Vulkan but the normal DX12 version as the same issue when and using Enhanced Renderer and Titanium textures. The original textures shows the skybox normally, however the Clan Jade Falcon dropships have the Clan Wolf logo on them. I have attached a screen shot of this too.

Hope this helps and keep up the great work, it's amazing what you've done here and with GBL too. I'm looking forward to Mercs next! 😄

Reply 49 of 61, by Mikeyy00

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MalekBrood wrote on Yesterday, 16:50:
Mikeyy00 wrote on 2026-11-05, 20:19:
MalekBrood wrote on 2026-11-05, 17:54:

I suppose I should have mentioned this is for MW2!

Screenshot would be super helpful too.

I suppose a screenshot would help! This was taken using Vulkan but the normal DX12 version as the same issue when and using Enhanced Renderer and Titanium textures. The original textures shows the skybox normally, however the Clan Jade Falcon dropships have the Clan Wolf logo on them. I have attached a screen shot of this too.

Hope this helps and keep up the great work, it's amazing what you've done here and with GBL too. I'm looking forward to Mercs next! 😄

Looking at this, will update in a bit.

MechWarrior (og) will be up shortly: https://github.com/BatMahn/MW1-Port. Requires the DOS version files and the PC98 disks. It tries to translate the PC98 Japanese version since it's got higher quality assets. I'm assuming there will be some bugs.

Mercs is ready now too, just sorting out some build issues on Github. https://github.com/BatMahn/Mercs-Port. - also should be fixed later today.

Reply 50 of 61, by Mikeyy00

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MalekBrood wrote on Yesterday, 16:50:
Mikeyy00 wrote on 2026-11-05, 20:19:
MalekBrood wrote on 2026-11-05, 17:54:

I suppose I should have mentioned this is for MW2!

Screenshot would be super helpful too.

I suppose a screenshot would help! This was taken using Vulkan but the normal DX12 version as the same issue when and using Enhanced Renderer and Titanium textures. The original textures shows the skybox normally, however the Clan Jade Falcon dropships have the Clan Wolf logo on them. I have attached a screen shot of this too.

Hope this helps and keep up the great work, it's amazing what you've done here and with GBL too. I'm looking forward to Mercs next! 😄

1.1.4 should fix the logo. The skybox is probably the wrong PRJ file in your folder. Under the Titanium folder, the MW2.PRJ file should be the 16 bit version roughly 64MB, if it's smaller, it's the 8bit one from Titanium. Replace it with the correct one. It also needs the Skygnd.PAR file thats about 25kb.

Reply 51 of 61, by Deffnator

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I hope menu voices are fixed on the next update as external camera for mech 2.
As for mech 1, PC98 sound needs more work, i believe that game supported mt-32 too

Reply 52 of 61, by Mikeyy00

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Deffnator wrote on Today, 00:44:

I hope menu voices are fixed on the next update as external camera for mech 2.
As for mech 1, PC98 sound needs more work, i believe that game supported mt-32 too

MT32 should be there, but you have to supply your own roms.

Re: voices/external camera. Need more info to fix those.

Reply 53 of 61, by Mikeyy00

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Finally play-testing GBL.. there are some issue with textures, insignias, wall / hill pop in/out.. Am aware and working on it.

Reply 54 of 61, by Deffnator

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Mikeyy00 wrote on Today, 00:47:
Deffnator wrote on Today, 00:44:

I hope menu voices are fixed on the next update as external camera for mech 2.
As for mech 1, PC98 sound needs more work, i believe that game supported mt-32 too

MT32 should be there, but you have to supply your own roms.

Re: voices/external camera. Need more info to fix those.

There are no voices for me on menu for trial of grievance or the classic "mechwarrior, choose your clan", also ignore what i said about external camera, i'll replace the .map with the ones from here.
Mech1 dos recognizes mt32, PC98 as DOS also has some speed issues i noticed but limiting the game speed to something closer to a 386 may fix it.

here is a video showcasing how it should be
https://www.youtube.com/watch?v=CuXhdfKvjes
https://www.youtube.com/watch?v=HJtOY0Qt21E

EDIT: on a side note, there is also the x68k that came a year earlier with improved sounds by victor, including better ingame sounds for mechs
https://www.youtube.com/watch?v=EpQwHRoSQK8

Reply 55 of 61, by Mikeyy00

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Deffnator wrote on Today, 01:28:
There are no voices for me on menu for trial of grievance or the classic "mechwarrior, choose your clan", also ignore what i sai […]
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Mikeyy00 wrote on Today, 00:47:
Deffnator wrote on Today, 00:44:

I hope menu voices are fixed on the next update as external camera for mech 2.
As for mech 1, PC98 sound needs more work, i believe that game supported mt-32 too

MT32 should be there, but you have to supply your own roms.

Re: voices/external camera. Need more info to fix those.

There are no voices for me on menu for trial of grievance or the classic "mechwarrior, choose your clan", also ignore what i said about external camera, i'll replace the .map with the ones from here.
Mech1 dos recognizes mt32, PC98 as DOS also has some speed issues i noticed but limiting the game speed to something closer to a 386 may fix it.

here is a video showcasing how it should be
https://www.youtube.com/watch?v=CuXhdfKvjes
https://www.youtube.com/watch?v=HJtOY0Qt21E

EDIT: on a side note, there is also the x68k that came a year earlier with improved sounds by victor, including better ingame sounds for mechs
https://www.youtube.com/watch?v=EpQwHRoSQK8

I'll check the x68k copy.. but Claude was having a fit about it since it wasn't x86 based. I've done zero play testing on MW1 so far.. honestly, it'll be the last of the 4 to get ironed out.

I had forgotten about those in game voices for Mech2! I'll get those fixed asap. Thank you for reminding me.

Reply 56 of 61, by MalekBrood

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Screenshot would be super helpful too.
[/quote]
I suppose a screenshot would help! This was taken using Vulkan but the normal DX12 version as the same issue when and using Enhanced Renderer and Titanium textures. The original textures shows the skybox normally, however the Clan Jade Falcon dropships have the Clan Wolf logo on them. I have attached a screen shot of this too.

Hope this helps and keep up the great work, it's amazing what you've done here and with GBL too. I'm looking forward to Mercs next! 😄
[/quote]

1.1.4 should fix the logo. The skybox is probably the wrong PRJ file in your folder. Under the Titanium folder, the MW2.PRJ file should be the 16 bit version roughly 64MB, if it's smaller, it's the 8bit one from Titanium. Replace it with the correct one. It also needs the Skygnd.PAR file thats about 25kb.
[/quote]

I've attached a screenshot of my Titanium folder, from what you said above, it looks fine to me. I did use the farpatcher on mw2.prj to increase the view distance, I wonder if that could have caused this?

Reply 57 of 61, by Mikeyy00

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MalekBrood wrote on Today, 02:23:

Screenshot would be super helpful too.

I suppose a screenshot would help! This was taken using Vulkan but the normal DX12 version as the same issue when and using Enhanced Renderer and Titanium textures. The original textures shows the skybox normally, however the Clan Jade Falcon dropships have the Clan Wolf logo on them. I have attached a screen shot of this too.

Hope this helps and keep up the great work, it's amazing what you've done here and with GBL too. I'm looking forward to Mercs next! 😄
[/quote]

1.1.4 should fix the logo. The skybox is probably the wrong PRJ file in your folder. Under the Titanium folder, the MW2.PRJ file should be the 16 bit version roughly 64MB, if it's smaller, it's the 8bit one from Titanium. Replace it with the correct one. It also needs the Skygnd.PAR file thats about 25kb.
[/quote]

I've attached a screenshot of my Titanium folder, from what you said above, it looks fine to me. I did use the farpatcher on mw2.prj to increase the view distance, I wonder if that could have caused this?
[/quote]

It may have? The port is based on stock files from DOS/Titanium.. could you duplicate the folder and replace the PRJ 's with non modified as a test? The PRJ should be 64MB too.. not 62.

Reply 58 of 61, by Mikeyy00

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The choose your clan/register sibko identity voices should be back with 1.1.7. 1.1.8. Hmm, still tracking down the issue.. it's struggling finding the "choose your clan" and I distinctly remember a new pilot would trigger a "report to cadet training".

Will try for 1.1.9.

Fixed in 1.1.10. Needs a file from the Win95 version dropped into the install folder (database.mw2).

Reply 59 of 61, by InterstateSeventyFix

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Mikeyy00 wrote on 2026-10-30, 17:47:

I might try Interstate 76

I think someone beat you to it.

I26

The project has gained a lot of traction in the last month or so. It's using Godot and it's open source.