Joseph_Joestar wrote on 2026-11-07, 12:57:
Thanks! That matches the original report from 2006. What puzzles me are subsequent reports from that thread stating that MGS 3D acceleration worked on a TNT2 and a Radeon 9800, since neither of those cards support paletted textures.
If the Matrox G400 and the TNT2 fail to run the game with hardware acceleration, that would confirm that it is indeed due to paletted textures, since those cards don't support that feature.
Maybe a Radeon 9600 XT, if you can find one at a reasonable price. That's a very nice card for a Win9x/WinXP dual boot system.
I tried G400 MAX and TNT2 this week.
The result is intresting. Both of them could active the hardware acceleration without any issue!
I also tried GF2MX400, not suprisely, it also actived the hard acc.
Sadly, my savage2000 didn't work, S3 validation was not complete. But I recently bought a Savage 4 Pro+ card, I'll try it again when I receive it.
Anyway, I think the result is convincing, the MGS doesn't depend on the 8-bit Paletted Textures, although what makes the hard acc solid is still mysterious.
BTW, it's intresting, IIRC, I actually run the MGS's hard acc with a SIS6326 25 years also. But the memory is hazy, I'm not quite sure about that.
BEEN_Nath_58 wrote on 2026-11-09, 04:57:
I could be mistaken but maybe the software acceleration was coming because of too much VRAM?
Well I really have no idea.
I thought it was caused by the 8-bit Paletted Textures feature, turns out it's not...