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Mechwarrior 2 Decomp/Recomp

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Reply 60 of 71, by MalekBrood

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Mikeyy00 wrote on 2026-11-07, 02:34:
MalekBrood wrote on 2026-11-07, 02:23:

Screenshot would be super helpful too.

I suppose a screenshot would help! This was taken using Vulkan but the normal DX12 version as the same issue when and using Enhanced Renderer and Titanium textures. The original textures shows the skybox normally, however the Clan Jade Falcon dropships have the Clan Wolf logo on them. I have attached a screen shot of this too.

Hope this helps and keep up the great work, it's amazing what you've done here and with GBL too. I'm looking forward to Mercs next! 😄

1.1.4 should fix the logo. The skybox is probably the wrong PRJ file in your folder. Under the Titanium folder, the MW2.PRJ file should be the 16 bit version roughly 64MB, if it's smaller, it's the 8bit one from Titanium. Replace it with the correct one. It also needs the Skygnd.PAR file thats about 25kb.
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I've attached a screenshot of my Titanium folder, from what you said above, it looks fine to me. I did use the farpatcher on mw2.prj to increase the view distance, I wonder if that could have caused this?
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It may have? The port is based on stock files from DOS/Titanium.. could you duplicate the folder and replace the PRJ 's with non modified as a test? The PRJ should be 64MB too.. not 62.
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Mmmm...I'm a bit confused now because I have tried 3 different Titanium versions that I managed to find on Internet Archive (I only own the dos/3Dfx physical CD). All three have the same MW2.PRJ file size of 62,524 KB (in the 16Bit folder on the CD). I'm not sure which or where to find the version that has the 65mb version of the MW2.PRJ. Any ideas on where I can get my hands on it?

Reply 61 of 71, by ubertrout

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MalekBrood wrote on 2026-11-07, 14:34:

Mmmm...I'm a bit confused now because I have tried 3 different Titanium versions that I managed to find on Internet Archive (I only own the dos/3Dfx physical CD). All three have the same MW2.PRJ file size of 62,524 KB (in the 16Bit folder on the CD). I'm not sure which or where to find the version that has the 65mb version of the MW2.PRJ. Any ideas on where I can get my hands on it?

I don't have it in front of me ironically, but could it be the one included with the PowerVR version?

Reply 62 of 71, by cliffclaven

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Here's my (working) titanium folder

Reply 63 of 71, by Mikeyy00

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This one is mine:

Reply 64 of 71, by MalekBrood

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cliffclaven wrote on 2026-11-07, 16:24:

Here's my (working) titanium folder

Your file size is the same as minem, so don't understand why, when I change over to the Titanium option in the settings, my skybox looks like my above screenshot. I have tried 3 different ISO's now and they all have the same MW2.PRJ file size and all of them show the skybox as per my screenshot (None edited by the far distance view patcher). If I leave the setting as Original, no matter which renderer option I choose, 3Dfx, Matrox etc, all show the skybox fine. It just seems to be the Titanium textures skybox. I'm at a loss now as I can't find any other Titanium ISOs on the 'net to try. 🙁

Reply 65 of 71, by cliffclaven

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This doesn't help the problem, but you're not missing anything as the titanium textures are terrible, I play without them (I only tested them briefly). They just ruin the look of the game.

Reply 66 of 71, by Deffnator

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cliffclaven wrote on 2026-11-08, 02:17:

This doesn't help the problem, but you're not missing anything as the titanium textures are terrible, I play without them (I only tested them briefly). They just ruin the look of the game.

there is also the battlepack release textures https://www.youtube.com/watch?v=ceB3SE4tSJM
though a better option is let you change the textures

Reply 67 of 71, by MalekBrood

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OK, finally I got it working. I managed to locate a copy of the The Titanium Trilogy (Before I was using just the MW2-31CC Titanium Editions I found on Internet Archive) and using the MW2.PRJ from that makes the skybox work. I don't know why this is, as it has the same file size of the ones I was originally trying to use, but I'm not gonna complain now it's working. Anyway, now that bugbear is out the way, I'm gonna crack on playing, then GBL, then on the Mercs.
Thanks for the help everyone. 😁

Reply 68 of 71, by Mikeyy00

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MalekBrood wrote on Yesterday, 00:24:

OK, finally I got it working. I managed to locate a copy of the The Titanium Trilogy (Before I was using just the MW2-31CC Titanium Editions I found on Internet Archive) and using the MW2.PRJ from that makes the skybox work. I don't know why this is, as it has the same file size of the ones I was originally trying to use, but I'm not gonna complain now it's working. Anyway, now that bugbear is out the way, I'm gonna crack on playing, then GBL, then on the Mercs.
Thanks for the help everyone. 😁

Glad it's solved.

GBL is most of the way there now. Mercs is still pretty rough.. I'll try and get it done by the end of the week here when my tokens reload.

Reply 69 of 71, by gerwin

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Some years ago: Mechwarrior Mercenaries seemed like a fun theme over the original. But this Ancient Dos Games video curbed my enthusiasm before ever trying it:
https://www.youtube.com/watch?v=rNiUrRe6b2k
Hitbox issue around minute 17.

While searching for that video I came across this thing:
https://openmercs.com
No download or source code yet...

--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul

Reply 70 of 71, by Carrera

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gerwin wrote on Yesterday, 17:16:
Some years ago: Mechwarrior Mercenaries seemed like a fun theme over the original. But this Ancient Dos Games video curbed my en […]
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Some years ago: Mechwarrior Mercenaries seemed like a fun theme over the original. But this Ancient Dos Games video curbed my enthusiasm before ever trying it:
https://www.youtube.com/watch?v=rNiUrRe6b2k
Hitbox issue around minute 17.

While searching for that video I came across this thing:
https://openmercs.com
No download or source code yet...

Regarding the hitbox issue... If you know it is there you can compensate a little bit... besides, you can build 'mechs that are way over powered and in the Titanium editions overheating doesn't really happen...

Reply 71 of 71, by Mikeyy00

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Update on the tail end of the thread in case you didn't catch my first post edit.

Mech 2 and GBL are basically as done as I can get them. Any bugs you find, let me know.
Mercs is probably.. 80%? of the way there. I expect to have it basically done in the next week or so.

Heavy Gear 1 is probably ~50% ready. ETA end of Nov.
Heavy Gear 2 has been started, hoping for end of Nov too, but it's a totally different engine. I remember 2 being a bear to get running on newer OSes too.. so I figured why not.
When both are ready, I'll start a new thread for them.