First post, by NancySadkov
Hey folks,
AI makes reversing a cakewalk, so earlier this month I already did full recovery of Shadow Sorcerer source code (a first modern style D&D game). And now I have mostly finished reversing the classic Hammer of the Gods game from New World Computing. The game is a rather unusual 4x attempt and has a few mechanics later appeared on the HoMM series. The game was written in C++, but doesn't really use classes outside of a UI. It had messy development, and they switched from VGA to SVGA along the way, with many sprites weren't properly redrawn, so I'm thinking about launching a video model to re-render them in full HD, or should I release it as is, maybe doing obligatory SDL3 port?
Next target target would be Emperor of the Fading Suns, which was one of the most ambitious 4x games, presenting entire galaxy sector of planets. Have anyone attempted reversing it yet? Since the Emperor was plagued by bugs, and unfinished features and could win from some modding.