First post, by Gooch
Hi,
I want to run an old game which uses a resolution of 640x350 (at least thats the size of the game measured using photoshop using a screenshot of the game while in surface mode).
It works (i.e. no black bars on either side) if I use
fullresolution=640x480 (or any other 4:3 resolution, such as 1024x768)
output=opengl
aspect=true
but this way the game looks blurry because my displays native resolution is 1680x1050.
If I use
fullresolution=1680x1050
the aspectratio is always wrong, no matter if I use true or false for aspect: if set to false, I get black bars on top/bottom, if set to true, I get black bars on the left/right.
I can tell the game is not supposed to look like that because circles are stretched either vertically (aspect=true) or horizontally (aspect=false) (same with squares etc.).
I am using DOSBox 0.7.2 running on WinXP
Graphics: NVIDIA GF 8600GT, 178.24 drivers
Greetings, Gooch