First post, by rCX
rCX
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Sorry if this is in the wrong place. I am developing a game for DOS in ASM (Believe it or not 😎 ) and I noticed that printing the bell character using either...
mov ah,2mov dl,7 ;ASCII bell Charint 21h ;Print It!
...or....
mov ah,09hmov al,7 ;ASCII bell Charmov bh,0 ;Page 0mov bl,0 ;Attributemov cx,1 ;Do it onceint 10h ;Print it!
...does not generate a beep although all other sounds work. I talked to wjp and after looking at the sources (int10_char.cpp) he found that it had not implemented yet...
switch (chr) {case 7://TODO BEEPbreak;
Is there a way to work around this or would I have to rebuild the sources? Could you add this to 0.73?
Thanks to the developers for keeping DOS gaming alive! 😁
Last edited by rCX on 2008-12-26, 16:56. Edited 1 time in total.