Originally posted by HunterZ You're getting your game and sound engines confused. LA adventure games use the SCUMM engine for the main game, and many use the iMUSE engine for sound and music. Dark Forces uses the "Jedi engine" for graphics and the iMUSE engine for sound.
Hrmm...Apparently true. Odd. Didn't figure that an adventure game's "change music on the fly" engine would be enough for something like "Dark Forces". I had just copied over my two previous configs for testing.
When I actually ran the setup, it crashed immediately. I'm guessing this had something to do with the Win9x shortcut as the problem disappeared when I deleted it.
You can tell just by the similarity of the sound setup program for Dark Forces to games of the same era such as Full Throttle...
I wouldn't presume too much about that. Sometimes programmers would "tweak" the audio setup without changing the interface. A good example is "King's Quest 5". Used the same type of setup/install as KQ4 and KQ6, but it definitely handled audio differently.
...(they even both say iMUSE I think).
Ok, now that's a giveaway and yes, it was there.
I'm pretty darn sure that I've had DF working under XP+VDMSound with perfect sound and MIDI. I use a SBLive with soundfonts for MIDI on my system, unless I'm feeling silly and decide to pipe it to my Yamaha keyboard.
I didn't know what he meant about the AdLib audio until I tested it out. Woof. He was right. Guess I was fortunate to be running a Gravis Ultrasound at the time.