First post, by Pickle
A common problem with running dosbox on embedded devices is resolution of the screen, which is 320240.
Dosbox will run at first with a resolution of 640x400. Games usually run at 320x200.
With the gp2x our SDL was modified to scale down resolutions greater than the physical screen down to the screen size. In other words the console at 600x400 would be converted to display on 320x200.
On the other hand theres the new wiz, which does not have this feature. So instead I have to hack everything to 320x200, and only display a portion of the screen (still hasnt run fully cause of a seg fault, but Im working on it)
My thought is to do something similar within dosbox itself.
Now I know ideas usually get shot down pretty quick around here (and for good reason), but is this a good enough idea to be considered? If so would it best achieved through a new scalar, or maybe a new resolution option?