Originally posted by Unregistered yes, i have the ripped version, the setup-tool wants to copy files from the cd, wich i not have...
After double-checking, it appears that the default config WILL work...I think you have a different problem happening.
if i setup dualboot dos/winxp i have no sound, ´cause i have no dos-drivers for my "gamesurround muse xl".
Even so, Win98 allows direct hardware access and if you're using WDM drivers there is a "sort of" SoundBlaster emulator usually included (only for titles run in a command prompt within Windows 9x).
win95/98 refuses to run on my machine (it has problems recognizing my mobo, winme/xp runs fine, so only dualboot winme/xp is possible
Find that hard to believe. Basic Win98 can handle up to a 2.1Gig processor. Patched, it can handle 2.2GHz or higher. Not aware of any 98SE limitations. In any case, you have ME so you already have a Win9x OS. It's just more difficult to use with DOS titles.
yes, the test-game runs both music and soundeffects.
i dont know much about vdms and so i have no clue, what the problem may be
Well, since it ran with sound and music, the problem isn't VDMSound.
my solution may be dualboot winme (with dx8 for my older games) and winxp with dx9 for the newer ones
Probably, although you may need one of the hacks/patches out there for "real" DOS access.
i also have no clue, why it runs flawlessly with the commercial tool... maybe it´s only a problem with my vdms configuration...?
No, it's probably not a VDMSound config problem. SoundFX works in a different way, IIRC it is more of a wrapper than an emulator.
In any case, here's a post from a couple of years ago where Vlad points out the differences between the two:
Originally posted by Unregistered yes, i have the ripped version, the setup-tool wants to copy files from the cd, wich i not have...
After double-checking, it appears that the default config WILL work...I trhink you have a different problem happening.
if i setup dualboot dos/winxp i have no sound, ´cause i have no dos-drivers for my "gamesurround muse xl".
Even so, Win98 allows direct hardware access and if you're using WDM drivers there is a "sort of" SoundBlaster emulator usually included (only for titles run in a command prompt within Windows 9x).
win95/98 refuses to run on my machine (it has problems recognizing my mobo, winme/xp runs fine, so only dualboot winme/xp is possible
Find that hard to beleive. Basic Win98 can handle up to a 2.1Gig processor. Patched, it can handle 2.2GHz or higher. Not aware of any 98SE limitations. In any case, you have ME so you already have a Win9x OS. It's just more difficult to use with DOS titles.
yes, the test-game runs both music and soundeffects.
i dont know much about vdms and so i have no clue, what the problem may be
Well, since it ran with sound and music, the problem isn't VDMSound.
[B]
my solution may be dualboot winme (with dx8 for my older games) and winxp with dx9 for the newer ones
Probably, although you may need one of the hacks/patches out there for "real" DOS access.
[B]
i also have no clue, why it runs flawlessly with the commercial tool... maybe it´s only a problem with my vdms configuration...?
No, it's probably not a VDMSound config problem. SoundFX works in a different way, IIRC it was more of a wrapper than an emulator.
In any case, here's apost from a couple of years ago where Vlad points out the differences between the two:
EDIT: Update. GOOGLE link not working...I'll just repost it..
...in the games I tried on Win2k (e.g. Sam & Max, Indiana Jones, since we are talking Lucas Arts) VDMSound was the same as, or b […]
Show full quote
...in the games I tried on Win2k (e.g. Sam & Max, Indiana Jones, since we are talking Lucas Arts) VDMSound was the same as, or better than, SoundFX 2000 (Feb. 2001 version). This is not only in terms of lipsync (which is the same for the two and is not due to the emulator(s) but rather to latency in the DirectSound drivers), but for instance in Indiana Jones SoundFX cut the sound after every second of audio, while with VDMSound 2.0.4 I could go on and on for minutes. 😀 Maybe at the time you tried an older version of VDMSound that used WaveOut instead of DirectSound?
Strong points of VDMSound (in my biased opinion)... 😀
- VDMSound is fully configurable, I can reduce or increase sound latency if I want, I can change MIDI maping, etc., and everything on a per-game basis (i.e. I don't have to reconfigure the emulator for every game I run if some settings work better with a game than with another).
- VDMSound gives you full control over MIDI mapping; SoundFX tries to be smart and autodetect GM or MT-32, but it will fail to detect MT-32 if the game does not send SysEx messages and will completely screw up the music for those games (and there is nothing I can do about it!) Moreover, I have a MT-32, and I can't play my Lucas Arts and Sierra games with SoundFX at all because SoundFX assumes I have a GM device, and it therefore screws up my music all the time!!!
- VDMSound supports both DirectSound and WaveOut output; I can use DirectSound by default on Win2k for lowest sound latency and, on NT4, where DirectSound has a 1-second latency (!), I can use WaveOut instead (I have an NT4 machine at home and at work, and Impulse Tracker with SoundFX is torture because of the DirectSound latency). - I can use VDMSound to save the sound to disk if I want to, on top of playing it back through the speakers. 😀
- VDMSound's newest joytsick support (available in the next release or upon request on the VDMSound forum) lets you fully customize how you map your josytick axis and buttons to the emulated analogue and digital inputs.
- AdLib emulation: SoundFX is 100% hopeless unless you have AdLib in hardware (which is not the case in new soundcards); the AdLib generated by SoundFX is pathetic to say the least, it breaks, it's chunky, etc. VDMSound's AdLib emulation (from the MAME project) is the best there is. 😀
- I can run any DOS game with sound in two mouse clicks from Explorer as soon as VDMSound is installed, I don't have to set the BLASTER variable, configure memory settings in .pif files, etc., it's all done automatically. 😀
- VDMSound doesnt cost a dime, and you can even look at the sourcecode if you want -- for free, too. 😀
Whew!...
Weak points of VDMSound...
- direct DAC is not implemented, even though it's not performing well in SoundFX either (but it's not SoundFX's fault).
- ???
BTW, I found that "Blood Bowl" when run in DosBox, seems to behave properly with synched music and animation. Unfortunately, it doesn't work with the "ripped" version. The "rip" dies instantly, taking DosBox down with it.