wd wrote:What actual problem DO you have with 0.73 and dos4gw for a regular installation of this game??
Just tried v0.73. I don't have a problem at all. Default settings.
The only annoying thing is just the usual slow pageflipping of the setup program as it's a real mode 3000 cycler at that point. It installs directly off CD normally. That's it.
It's much better in 0.73 than 0.72. I don't think a guide would even be necessary anymore.
V00D00 wrote:Anyway, my frustration grows from day to day. Why is Star Trek: 25th Anniversary from 1992 easier to run, then Star Trek: A Final Unity from 1995, altough both were programmed for DOS? Three years and they made it worse?
ST25A is a real mode DOS game developed by Interplay in 1991-92, designed for the capable 386 PC, equipped with EGA or VGA.
STTNG:AFU is a protected mode DOS game developed by Spectrum Holobyte in late '93 with a lot of vaporware style delays until its final 95 release. It is designed for the higher-end 486 PCs and first generation Pentiums.
It is protected mode so it can use higher resolution assets (SVGA) and sound files than ST25A can. It achieves this by using a DOS extender called DOS4GW. This allows it to go past the damned 640KB limit ST25A was stuck with, essential in order for STAFU to be relevant for the futuristic year '95 when the next generation of SVGA adventure gaming was being born. On real unemulated computers i've tried the game works fine technical, though the gameplay itself is buggy and you can even cause severe plot holes right in the beginning of the game. (This has nothing to do with the emulation of it)
Also, Captain Picard is better than Captain Kirk on any day of the week.