First post, by hugstari
Edit: Yeah i should have just used the search function in the first place (Always do a search before asking questions 😀. A new audblast.drv fixed the sound problems i had. (Now i just hope QFG4 works flawlessly)
Good day
So i've been traveling down memory lane this week and started playing some good old games but been having some issues with the music not the effects in both games i've played so far (Moo2 and QFG3 wow) I don't always hear the bad audio (most of the time though) but sometimes it is constant while other times it sounds like i can't hear it. It's really irritating to me because I've got a clear sound in my mind of how it used to sound and would really like to get to the bottom of this problem In both games i've tried switching between GM and SB16 but to no avail . Anyways here's my dosbox conf.
# This is the configurationfile for DOSBox 0.73.# Lines starting with a # are commentlines.# They are used to (briefly) document the effect of each option.[sdl]# fullscreen: Start dosbox directly in fullscreen.# fulldouble: Use double buffering in fullscreen.# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).# windowresolution: Scale the window to this size IF the output device supports hardware scaling.# output: What video system to use for output.# Possible values: surface, overlay, opengl, openglnb, ddraw.# autolock: Mouse will automatically lock, if you click on the screen.# sensitivity: Mouse sensitivity.# waitonerror: Wait before closing the console if dosbox has an error.# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)# Possible values: lowest, lower, normal, higher, highest, pause.# mapperfile: File used to load/save the key/event mappings from.# usescancodes: Avoid usage of symkeys, might not work on all operating systems.fullscreen=falsefulldouble=falsefullresolution=originalwindowresolution=originaloutput=surfaceautolock=truesensitivity=100waitonerror=truepriority=higher,normalmapperfile=mapper.txtusescancodes=true[dosbox]# language: Select another language file.# machine: The type of machine tries to emulate.# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.# captures: Directory where things like wave, midi, screenshot get captured.# memsize: Amount of memory DOSBox has in megabytes.# This value is best left at its default to avoid problems with some games,# though few games might require a higher value.# There is generally no speed advantage when raising this value.language=machine=svga_s3captures=capturememsize=16[render]# frameskip: How many frames DOSBox skips before drawing one.# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.frameskip=1aspect=falsescaler=normal2x[cpu]# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.# Possible values: auto, dynamic, normal, simple.# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.# cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:# 'auto' tries to guess what a game needs.# It usually works, but can fail for certain games.# 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.# (Example: fixed 4000)# 'max' will allocate as much cycles as your computer is able to handle## Possible values: auto, fixed, max.# cycleup: Amount of cycles to increase/decrease with keycombo.# cycledown: Setting it lower than 100 will be a percentage.core=autocputype=autocycles=autocycleup=500cycledown=20[mixer]# nosound: Enable silent mode, sound is still emulated though.# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.# Possible values: 2048, 4096, 8192, 1024, 512, 256.# prebuffer: How many milliseconds of data to keep on top of the blocksize.nosound=falserate=22050blocksize=2048prebuffer=10[midi]# mpu401: Type of MPU-401 to emulate.# Possible values: intelligent, uart, none.# mididevice: Device that will receive the MIDI data from MPU-401.# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.mpu401=intelligentmididevice=defaultmidiconfig=[sblaster]# sbtype: Type of sblaster to emulate.# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none.# sbbase: The IO address of the soundblaster.# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.# irq: The IRQ number of the soundblaster.# Possible values: 7, 5, 3, 9, 10, 11, 12.# dma: The DMA number of the soundblaster.# Possible values: 1, 5, 0, 3, 6, 7.# hdma: The High DMA number of the soundblaster.# Possible values: 1, 5, 0, 3, 6, 7.# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.# Possible values: auto, cms, opl2, dualopl2, opl3, none.# oplemu: Provider for the OPL emulation. compat or old might provide better quality (see oplrate as well).# Possible values: default, compat, fast, old.# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).# Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000.sbtype=sb16sbbase=220irq=7dma=1hdma=5sbmixer=trueoplmode=autooplemu=defaultoplrate=22050[gus]# gus: Enable the Gravis Ultrasound emulation.# gusrate: Sample rate of Ultrasound emulation.# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.# gusbase: The IO base address of the Gravis Ultrasound.# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.# gusirq: The IRQ number of the Gravis Ultrasound.# Possible values: 5, 3, 7, 9, 10, 11, 12.# gusdma: The DMA channel of the Gravis Ultrasound.# Possible values: 3, 0, 1, 5, 6, 7.# ultradir: Path to Ultrasound directory. In this directory# there should be a MIDI directory that contains# the patch files for GUS playback. Patch sets used# with Timidity should work fine.gus=falsegusrate=22050gusbase=240gusirq=5gusdma=3ultradir=C:\ULTRASND[speaker]# pcspeaker: Enable PC-Speaker emulation.# pcrate: Sample rate of the PC-Speaker sound generation.# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.# Possible values: auto, on, off.# tandyrate: Sample rate of the Tandy 3-Voice generation.# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).pcspeaker=truepcrate=22050tandy=autotandyrate=22050disney=true[joystick]# joysticktype: Type of joystick to emulate: auto (default), none,# 2axis (supports two joysticks),# 4axis (supports one joystick, first joystick used),# 4axis_2 (supports one joystick, second joystick used),# fcs (Thrustmaster), ch (CH Flightstick).# none disables joystick emulation.# auto chooses emulation depending on real joystick(s).# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.# timed: enable timed intervals for axis. (false is old style behaviour).# autofire: continuously fires as long as you keep the button pressed.# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.# buttonwrap: enable button wrapping at the number of emulated buttons.joysticktype=autotimed=trueautofire=falseswap34=falsebuttonwrap=true[serial]# serial1: set type of device connected to com port.# Can be disabled, dummy, modem, nullmodem, directserial.# Additional parameters must be in the same line in the form of# parameter:value. Parameter for all types is irq.# for directserial: realport (required), rxdelay (optional).# (realport:COM1 realport:ttyS0).# for modem: listenport (optional).# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,# transparent, port, inhsocket (all optional).# Example: serial1=modem listenport:5000# Possible values: dummy, disabled, modem, nullmodem, directserial.# serial2: see serial1# Possible values: dummy, disabled, modem, nullmodem, directserial.# serial3: see serial1# Possible values: dummy, disabled, modem, nullmodem, directserial.# serial4: see serial1# Possible values: dummy, disabled, modem, nullmodem, directserial.serial1=dummyserial2=dummyserial3=disabledserial4=disabled[dos]# xms: Enable XMS support.# ems: Enable EMS support.# umb: Enable UMB support.# keyboardlayout: Language code of the keyboard layout (or none).xms=trueems=trueumb=truekeyboardlayout=auto[ipx]# ipx: Enable ipx over UDP/IP emulation.ipx=false[autoexec]# Lines in this section will be run at startup.
Maybe this is to much information but i though i might post my DxDiag log file (some of it at least) to help identifying the problem,
------------------System Information------------------Time of this report: 11/26/2009, 08:26:41Machine name: CHANGEMEOperating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_qfe.090804-1456)Language: English (Regional Setting: Icelandic)System Manufacturer: TOSHIBASystem Model: Satellite L30BIOS: Phoenix NoteBIOS 4.0 Release 6.1Processor: Genuine Intel(R) CPU T2060 @ 1.60GHz (2 CPUs)Memory: 894MB RAMPage File: 886MB used, 1278MB available------------DxDiag Notes------------DirectX Files Tab: No problems found.Display Tab 1: The file ati2dvag.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.Sound Tab 1: DirectSound test results: All tests were successful.Music Tab: DirectMusic test results: All tests were successful.Input Tab: No problems found.Network Tab: No problems found.-------------Sound Devices-------------Description: Realtek HD Audio outputDefault Sound Playback: YesDefault Voice Playback: YesHardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0862&SUBSYS_1179820D&REV_1000Manufacturer ID: 1Product ID: 100Type: WDMDriver Name: RtkHDAud.sysDriver Version: 5.10.0000.5273 (English)Driver Attributes: Final RetailWHQL Logo'd: YesDate and Size: 7/27/2009 17:37:36, 4304384 bytesOther Files:Driver Provider: Realtek Semiconductor Corp.HW Accel Level: FullCap Flags: 0xB5BMin/Max Sample Rate: 44100, 96000Static/Strm HW Mix Bufs: 1, 0Static/Strm HW 3D Bufs: 0, 0HW Memory: 0Voice Management: NoEAX(tm) 2.0 Listen/Src: No, NoI3DL2(tm) Listen/Src: No, NoSensaura(tm) ZoomFX(tm): NoRegistry: OKSound Test Result: All tests were successful.-----------DirectMusic-----------DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLSDLS Version: 1.00.0016.0002Acceleration: n/aPorts: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, InternalYAMAHA XG WDM SoftSynthesizer [Emulated], Hardware (Not Kernel Mode), Output, No DLS, InternalMicrosoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, InternalRegistry: OKTest Result: All tests were successful.
Here's to hoping 😀