Thanks for the reply Davros.
Davros wrote:add this to autoexec.bat
C:\SB16\MIXERSET /P /Q
I do not have this file, I'm afraid.
Davros wrote:try typing this at the dos prompt
C:\SB16\AWEUTIL.COM /EM:MT32 (should be most compatible with games)
or
C:\SB16\AWEUTIL.COM /EM […]
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try typing this at the dos prompt
C:\SB16\AWEUTIL.COM /EM:MT32 (should be most compatible with games)
or
C:\SB16\AWEUTIL.COM /EM:GM (if the above doesnt work)
Neither seemed to work, but I can't be 100% sure as I only tested with one game due to the lack of real mode games currently installed on this system. The game is Fury of the Furries.
Davros wrote:do you have midi under windows ?
I don't know, I do not have Winows installed in this machine.
Davros wrote:from wiki
"As with the Gravis Ultrasound, software designers had to write special AWE32 support into their programs. To support […]
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from wiki
"As with the Gravis Ultrasound, software designers had to write special AWE32 support into their programs. To support older software, the AWE32 featured OPL-3 FM synthesis, and came with the AWEUTIL program which attempted to provide GM/MT-32/GS redirection to the native AWE hardware; however, AWEUTIL wasn't compatible with all programs or motherboards due to its use of the non-maskable interrupt (a featured that was omitted or disabled on many clone boards), and it used a lot of precious DOS conventional memory. Also, if a game used DOS 32-bit protected mode through a non-DPMI compliant DOS extender, then the MPU-401 emulation would not function and the EMU8000 would not be used unless directly supported by the software."
<snip>
read this page :
http://server.oersted.dtu.dk/ftp/database/Dri … N95/AWEUTIL.TXT
What? In any case MIDI will not work for games that use DOS/4GW ? In that case, maybe I should just throw the AWE32 and install a Vibra16X based card instead?
Also, I found this in AWEUTIL.TXT:
AWEUTIL.TXT wrote:CAUSE -- 1. AWEUTIL cannot co-exist with games that use DOS extender.
2. Some games require a MPU-401 'Smart' mode […]
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CAUSE -- 1. AWEUTIL cannot co-exist with games that use DOS extender.
2. Some games require a MPU-401 'Smart' mode that is
different from the UART mode used by your audio card.
So, you have to use AWE's music synthesis capabilities
instead.
SOLUTION - 1. Type AWEUTIL /S and press <Enter> to set your audio card
to Adlib compatibility.
2. Change your game's software setting to "Adlib or Sound
Blaster compatible".
I understand from it that should have at least Adlib or SB1 emulation, but that is not the case - when I select Adlib OR sb1 in all games I tried, I still can hear no music...