First post, by Dant
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Question in title, I can't find anything as there's aprox. 5,000,000 other things that has the acronym "CSP", so Google is failing.
Question in title, I can't find anything as there's aprox. 5,000,000 other things that has the acronym "CSP", so Google is failing.
It has two names:
Creative Signal Processor (CSP)
Advance Signal Processor (ASP)
It's a programmable DSP. It was not used in any games that I know of. Some "multimedia" applications did use it for some things, such as hardware audio compression and voice recognition. Creative didn't release free docs, instead wanting license fees for it, so it went nowhere because no other cards had it so why pay to support it.
DSP = Digital Signal Processor.
It adds functions like reverb and delay to the sounds. Something like the EAX or Environmental Audio eXtension used currently by Creative.
Malik he's asking about that mystery chip that you could get for the Sound Blaster 16 / SB 32 / AWExx cards. 😉 It went in a open socket on the board. Some models came with it but those are rare, and eventually Creative dropped the socket completely.
wrote:Malik he's asking about that mystery chip that you could get for the Sound Blaster 16 / SB 32 / AWExx cards. 😉 It went in a open socket on the board. Some models came with it but those are rare, and eventually Creative dropped the socket completely.
Oh, I see... 😅
Reason I was asking about it was, I'm about to buy a card with it (an AWE32 CT3900 in-fact) and it had it built in.
If it's completely useless then, w/e, I've still got it 😁
Also if anyone could point me to an app/game that does take advantage of it it would be greatly appreciated as I want to see just what it can do! 😈
TFX supports QSound via the ASP/CSP.
With QSound, the ASP/CSP had the best chance of actually becoming useful for gaming, however, widespread support never materialized. Kind-of a shame, considering the QSound API was supposedly available to developers at no cost...
Oh well, seems to be a wonderful use for it though.
That reminds me of the 3D Stereo Enhancement that some SB16 (and friends) can do. I'm not sure if this is related to the CSP/ASP chip.
Here's some info about it (for AWE64 in this case but the utils are all the same):
Creative 3D Stereo Enhancement […]
Creative 3D Stereo Enhancement
Creative 3D Stereo Enhancement eliminates speaker crosstalk when two speakers are placed close together. This results in a sound with more depth and breadth—enhanced mono and stereo output.
Creative 3D Stereo Enhancement can be enabled or disabled in Microsoft� Windows� 95 or DOS. By default, Creative 3D Enhancement is disabled. Do not enable Creative 3D Stereo Enhancement if your speakers have an enabled 3D stereo feature.
In Windows 95To enable or disable the effect in Windows 95, perform the following steps:
1. Right-click the My Computer icon on your desktop, and select Properties. The System Properties dialog appears.
2. Click the Device Manager tab. A list of devices in your system appears.
3. Double-click Sounds, video, and game controllers. A list of multimedia devices appears.
4. Select your audio card, for example, Creative AWE64 16-bit Audio.
5. Choose Properties. The audio card's properties dialog appears.
6. Click the Settings tab.
7. Select the option to enable or disable the Creative 3D Stereo Enhancement effect.
8. Choose OK until all system property dialogs are closed.In DOS
To enable or disable the effect in DOS, perform the following steps:
1. At the DOS prompt, change to the directory containing your audio card's software. For example, type CD C:\SB16, and press <Enter>.
2. Type CT3DSE ON to enable the effect, or CT3DSE OFF to disable the effect, and press <Enter>.
Anyone else remember the little boxes you could get that would enhance the computer's stereo output with QSound or SRS tech? I remember the NuReality hardware:
http://www.dearhoney.idv.tw/Museum/misc.php