VOGONS


SoundBlaster AWE32

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First post, by RaVeN-05

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SoundBlaster AWE32 doesnot work on DooM engine games
not in DooM 2/Heretic/HeXen
how to make it work?

Reply 1 of 34, by wd

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Use sb16.

Reply 2 of 34, by robertmo

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read dosbox's manual

Reply 3 of 34, by RaVeN-05

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So AWE32 is GENERAL MIDI? I gues it OPL3 (Stereo FM)
AWE32 = SB16 right ? many games sayed this.
so Sound Blaster AWE32 music work in CyClones game for example
and have diferent sounding that default FM\OPL synthesis

Reply 4 of 34, by robertmo

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awe32 = sb16(opl3(stereo fm))(for compatibility with older games) + something similar to GM

So use GM, not sb16.

Reply 5 of 34, by swaaye

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More precisely, AWE32/64 = SB16 + E-Mu MIDI hardware

The SB16 half works like an SB16. The E-Mu hardware is not General MIDI / MPU-401 compatible unless a TSR called AWEUTIL was used.

The games that have music options specifically for AWE32 are probably protected mode games. AWEUTIL isn't compatible with protected mode so the game needed to directly support AWE32 for wavetable music to work.

Reply 7 of 34, by robertmo

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...

robertmo wrote:

use GM, not sb16.

Reply 8 of 34, by RaVeN-05

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robertmo wrote:

...

robertmo wrote:

use GM, not sb16.

I am understand this but i am interested in AWE32 music
so try CyClones (A Raven Software game)
and try this download.php?id=5394
both can use enhanced music OPL3 stereo FM (very good music type comparing to default OPL)
try DIAGNOSE.EXE after all tests, so AWEUTIL.COM failed to load and have lacks of some DLL files (( need to find full package

Reply 9 of 34, by h-a-l-9000

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The AWE stuff does not work in DOSBox. The required hardware emulation is missing completely.

1+1=10

Reply 11 of 34, by wd

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wavetable is waaay better than opl3

I want it to sound how i remember it, not what's the "best".

Reply 13 of 34, by robertmo

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wd wrote:

I want it to sound how i remember it, not what's the "best".

who cares what you want? 😉 it is RaVeN-05 who is looking for answers 😉

Reply 15 of 34, by ADDiCT

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Emulation of synthesized music is problematic though. These sounds chips contained so many quirks and sometimes bugs (for example the infamous SID bug that allowed for digital sample playback, in a way) they're very hard to emulate, and the result is often quite different from what the original sounded like. My favourite example is the C-64 SID chip which isn't emulated 100% even though emulation has been around for decades. I have a collection of SID tunes that will bring even the most sophisticated SID player to its knees (; . Still, better than nothing of course.

Oh, and I also agree with wd in a way. MIDI devices in the DOS days were very expensive and rare among gamers, at least in my age group. So we "grew up" mostly with synthesized or tracked music. I didn't hear GM in DOS games until i've started using DOSBox some years ago.

Reply 16 of 34, by rfnagel

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wd wrote:

I want it to sound how i remember it, not what's the "best".

Hehe, I bought my first WaveBlaster (1) back in 1993... that's about all that I remember as far as most game music <grin> 😀

Rich ¥Weeds¥ Nagel
http://www.richnagel.net

Reply 18 of 34, by robertmo

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RaVeN-05 wrote:

I like how AWE32 musician =) hope it will be added to dosbox whenever in future.

i already said GM it is exactly the same as awe32, so use GM if you want to hear AWE32. Is there anything you don't understand in these sentence?