digitaldoofus wrote:So was literally everything about it crap
the only good thing about it is the radio stations.
The touted "realistic" car physics seem non-existent, the collision detection will send your car in so many directions and possibly up in the air, it's more broken than Stunts.
Also each new version of Windows makes the game even more buggier. Play it in Win95 or die 😀 really it's bad, and there's no magic patch that unbads it all. To note, it was a very rushed product - it had it's 'unveil' in e3 '97 then suddenly came out in the early fall of that same year. It's a quick retool of SimCopter which was released in the November before, so if you consider the production schedules for this one, "rushed" is right.
Strangely, the marketing for it happened in early 1998, along with a demo release at the time - perhaps someone really screwed up out of order at EA. Maybe if they didn't push it out early it would have been truly finished for March 1998 which seems more realistic for that product - but that's not how it came to be unfortunately. 🙁
It's not a 'couple of flaws'- it's the entire execution of the game. The performance of the game is quite fast but when your turning is super sensitive and your truck's driver's view level is like 'prone to the ground' you know it's not finished.
It'd probably be better if someone did a from-scratch "source port" implementation of this game that has everything done right the first time around. Something I76ey on your old .sc2s online is still potentially a fun idea even in today's times when you're locked to stock content in every game ever.