First post, by akula65
- Rank
- Oldbie
For Descent I and II fans:
So here is what you all have been waiting for – the most important changes of this release: […]
So here is what you all have been waiting for – the most important changes of this release:
* Totally rewritten UDP code for Multiplayer – including LAN Netlist, Packet-loss prevention and many improvements
* All game parts now are window elements (you should not notice this but it’s a huge code improvement)
* Improved Music playback compatibility. Missions can now have their own descent.sng, using HMP, MID, MP3, OGG and AIF
* Extended Jukebox-feature to play your own music
* D1X-Rebirth now supports D1 Shareware, Destination Saturn, 1.0/1.4/1.5 game content
D2X-Rebirth fully supports D2 Demo, Destination Quartzon, 1.0/1.2 game content
* Improved demo recording. Views will always be correct in newly recorded demos, no matter how you jump through the demo. Descent 1 will record open/blown doors correctly when demo starts (all backwards compatible)
* Bug in Joystick reading fixed. Game should now support more Joysticks, buttons and axes than you can ever operate in your state of evolution.
* INI/command-line option added to use CAPSLOCK and NUMLOCK as normal keys
* FPS-based damage/screen-shaking of Fusion cannon fixed
* Old homing projectiles have been restored and now are FPS-independent
* Code has been improved so it should now compile on way more *NIX-like operating systems
* The game can optionally be compiled with/without IPX and/or UDP support
* Movies are now always displayed in correct aspect ratio
* The game will automatically detect supported resolutions of your system configurations and offer them in RESOLUTIONS menu
* Ability to dynamically load AddOn packs
* Tons of fixes and other improvements
Happy 5th Anniversary!