VOGONS


First post, by digitaldoofus

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Most of the major joystick companies made a version of speed-compensating gameport card at one time or another. Gravis, Thrustmaster, Suncom, CH...pretty much everybody.

I'd like to hear some VOGON'ers thoughts on the usefulness of speed-compensating gameport cards, like the CH GameCard III, etc.

At what speed/class of PC are they necessary or useful? A 386/SX25? A 386/DX33? Or not until you get to the 486 machines running at 66MHz, 100MHz, or higher?

I'm speaking about their use when you would otherwise be stuck with your non-speed-compensating onboard gameport like is found on the early Sound Blasters up to and including the SB16's (did the AWE32's or AWE64's also have the same NON-speed-compensating gameports?).

So when, or under what configurations of machines, did they become necessary or at least a useful improvement?

Once you go retro, you'll never go back...

Reply 1 of 1, by digitaldoofus

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Woops, I searched and found some fairly recent commentary talking about this subject matter. Instead of deleting my post, I'll simply leave it, in case somebody still wants to comment.

But if you also want to look at the other thread touching on this topic, here's a link:

Joysticks - general advice please

Once you go retro, you'll never go back...