VOGONS


Strange mouse behavior

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Reply 20 of 21, by rfnagel

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ripsaw8080 wrote:

You're using the acceleration of CTMouse to compensate for the sluggish horizontal speed with DOOM. Its acceleration is equal on both axes, so it's not going to take unequal speeds and make them equal, it's just going to make them faster.

Ahhh. I see what you're saying now. I just tried DOOM again; first without CTMOUSE, and then with it. I did notice that the vertical axis was much faster as well. One thing that you can do though, CTMOUSE supports setting the horizontal and vertical sensitivites from 1-9 (or mouse "resolution", as CTMOUSE calls it). I suppose that one could "balance" it out like that as well.

ripsaw8080 wrote:

(I wrote a utility to allow a user-selected speed, including 0 for the vertical because moving the mouse up and down for forward and backward is not as useful as turning).

This is strictly for DOSBox? Anywhere I can download it? 😀

As far as vertical movement, I use that one as well too in most FPS styled games... when you need to just inch forward a bit.

Rich ¥Weeds¥ Nagel
http://www.richnagel.net

Reply 21 of 21, by HunterZ

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Okay, so I finally got System Shock working on my PIII-550 using FreeDOS 1.0 and it behaves pretty much like DOSBox. Ironically, FreeDOS uses CTMOUSE as its mouse driver.

Chalk this one up to a game bug I guess.

As an aside, I was also surprised at how easy it was to get a USB mouse working in FreeDOS. Apparently enabling legacy emulation for USB devices in the BIOS works for the mouse in addition to the keyboard, making the mouse work with PS/2 drivers.