Thanks I tried both of those, I set the resolution down to 640x480 and turned off texture packs, turned on managed textures but I still have the same problem, here is the psvoodoo.log:
psVoodoo v0.10
Shader Version: FFFF0300
Number of texture stages: 8
Number of simultaneous texture: 8
Error: failed to create render buffers
Warning: using texture format GR_TEXFMT_ARGB_1555
Pixel Shader:
ps_1_1
def c0, 0.0, 0.0, 0.0, 0.0
def c1, 1.0, 1.0, 1.0, 1.0
mul r0.rgb, c1, c0
mul r0.a, c1, c0
Warning: DrawPrimitive failed
Warning: failed to set render target
Shader Version: FFFF0300
Number of texture stages: 8
Number of simultaneous texture: 8
Error: failed to create render buffers
Pixel Shader:
ps_1_1
def c0, 0.0, 0.0, 0.0, 0.0
def c1, 1.0, 1.0, 1.0, 1.0
mul r0.rgb, c1, c0
mul r0.a, c1, c0
Shader Version: FFFF0300
Number of texture stages: 8
Number of simultaneous texture: 8
Error: failed to create render buffers
Pixel Shader:
ps_1_1
def c0, 0.0, 0.0, 0.0, 0.0
def c1, 1.0, 1.0, 1.0, 1.0
mul r0.rgb, c1, c0
mul r0.a, c1, c0
Shader Version: FFFF0300
Number of texture stages: 8
Number of simultaneous texture: 8
Error: failed to create render buffers
Warning: using texture format GR_TEXFMT_P_8
Pixel Shader:
ps_1_1
def c0, 0.0, 0.0, 0.0, 0.0
def c1, 1.0, 1.0, 1.0, 1.0
tex t0
mul r0.rgb, v0, t0
mov r0.a, c2
mul r0.a, r0, t0
Pixel Shader:
ps_1_1
def c0, 0.0, 0.0, 0.0, 0.0
def c1, 1.0, 1.0, 1.0, 1.0
mov r0.rgb, v0
mov r0.a, c2
Pixel Shader:
ps_1_1
def c0, 0.0, 0.0, 0.0, 0.0
def c1, 1.0, 1.0, 1.0, 1.0
tex t0
mul r0.rgb, v0, t0
mov r0.a, c2
mov r0.a, t0
Pixel Shader:
ps_1_1
def c0, 0.0, 0.0, 0.0, 0.0
def c1, 1.0, 1.0, 1.0, 1.0
mov r0.rgb, c2
mov r0.a, c2
Shader Version: FFFF0300
Number of texture stages: 8
Number of simultaneous texture: 8
Error: failed to create render buffers
Pixel Shader:
ps_1_1
def c0, 0.0, 0.0, 0.0, 0.0
def c1, 1.0, 1.0, 1.0, 1.0
tex t0
mul r0.rgb, v0, t0
mov r0.a, c2
mul r0.a, r0, t0
Pixel Shader:
ps_1_1
def c0, 0.0, 0.0, 0.0, 0.0
def c1, 1.0, 1.0, 1.0, 1.0
mov r0.rgb, v0
mov r0.a, c2
Pixel Shader:
ps_1_1
def c0, 0.0, 0.0, 0.0, 0.0
def c1, 1.0, 1.0, 1.0, 1.0
mov r0.rgb, c2
mov r0.a, c2
Pixel Shader:
ps_1_1
def c0, 0.0, 0.0, 0.0, 0.0
def c1, 1.0, 1.0, 1.0, 1.0
tex t0
mul r0.rgb, v0, t0
mov r0.a, c2
mov r0.a, t0
Thanks for the help I really appreciate it 😀