Well, the effort is underway. I have about 18 saved games, and I think I'm somewhere around the third level. But I'm beginning to appreciate the difficulty of making this work properly, with regard to how the sounds would be triggered. Paul, you said:
Glidos can recognise game textures and perform some action as a particular textures is renderd (such as play a sound track)
And also
I'm hoping that there is a texture that first gets used at each of those points.
But I'm wondering when the action gets triggered: when the texture appears on the screen, when Lara steps over it, or when it is equal with her position, to the left or right? The thing is, would the music play every time that texture was used? Would it be possible to make Glidos trigger the track when a particular combination of textures is rendered? It seems like that would be more likely to be in only once place in the game, so that the music would only be associated with once spot.
Also, just out of curiosity, did you get glidos to make the original program play the tunes, or did you have it directly address the cd to play the tracks at certain textures?