First post, by Unregistered
I've used VDMSound for a little while now, got Full Throttle working fine (with some help from this forum), and I finally got around to trying NHL '95. Its behaviour was, to say the least, strange. I'll make a list of what happened. I started with VDMSound in its default configuration.
- Loaded the game, defaulted to no sound, ran with no complaints. I selected SoundBlaster within the game, and it froze completely. Reboot.
- Loaded the game again. Selected Adlib, and it worked fine. Played the game for a while, then went back to the main menu, and, feeling brave, again selected SoundBlaster. This time it didn't freeze, but the sound it played was at about half-speed and scratchy. Quit to desktop.
- Tried to fiddle the DMA polling period, set it to 2/5 (no idea if this is what I should have done). Tried to load the game, just got a black screen, had to reboot.
- By disabling Adlib support in VDMSound, I got it to load back up (it said "No Adlib card detected" and ran with no sound). But the funny thing was that if I selected SoundBlaster in the menu, it said "No SoundBlaster card detected". I tried to set it to an MT-32, and it worked fine, played it for a bit.
- Re-enabled Adlib support outside, and loaded it up, still running on the MT-32. Tried to select SoundBlaster in the menu, and it crashed to the desktop with an error window which said:
An exception occurred in thread 1684 (Adlib playback).
(no description available)
Do you want to continue?
It gives the same error if I go in and select Adlib.
- Tried re-installing VDMSound, no luck. Crash happens every time.
I am running:
Athlon 2000+
ASUS K7V8X (ViA KT400)
512 MB DDR400
ASUS GeForce4 4400 128MB RAM
SB Live! Value (definitely the oldest component)
Windows XP Pro
I enabled logging and re-created a crash, I have attached the logfile if it's worth anything.
And if I may say, people who take the time to develop and improve free software for everyone to enjoy are cool. Thanks guys.
Cheers,
Marc