You can either have "authentic behaviour" (=real hardware) or "authentic usability" (=emulation), not both. That seems to be one of the fundamental rules of emulation, and I don't see it changing anytime soon. A good example is the state of emulation of the famous MOS 6581 C-64 SID chip. The functionality of the chip itself is well known, and SID emulation has been around for many years in various implementations. Yet it's still not possible to reproduce music and sound 1:1 as it would have sounded on hardware. And that's a single, rather primitive chip.
I'm with Jorpho on this one. Just enjoy that little wonder that is emulation. Everything else is just masturbation IMO. What kind of meaning does information like "Quake runs at x FPS on CPU y, but at v FPS on CPU w!" have after all? None at all. Those numbers and tests were relevant when the hardware was around, but they're completely meaningless today.
FYI: I used to own or work with various 8-bit (C-64, Amstrad CPC, Apple IIe) and 16-bit (various Amigas, Atari ST) machines before buying my first PC back in the DOS/Win3.1 days. I always was interested in hardware and how it worked, but today knowing all those details seems like a total waste of time and brainpower to me. Heck, I don't even follow current PC hardware because it keeps changing very quickly anyway, and I'll just buy whatever is hot when I need it. There's more important and interesting things in life.