sliderider wrote:So basically, if you want eye candy then a GeForce 256 DDR is better but if all you want is high framerates and don't care as much about how everything looks then GF2MX is the one to get?
If by eye candy you mean 32-bit color rendering, then yes, GF1 DDR is better than GF2 MX. But don't expect the GF2 MX to be any faster than GF1 DDR in 16-bit color rendering due to its higher fillrate. Take a look at these old reviews, GF2 MX matches GF1 DDR in some tests, but most of the times it is tied to GF1 SDR, and GF1 DDR beats both with ease:
http://www.anandtech.com/show/570
http://www.tomshardware.com/reviews/full-revi … nvidia,204.html
http://www.sharkyextreme.com/hardware/reviews … ew_geforce2_mx/
GeForce 256 has a clear advantage over GF2 MX in older games: a 4x1 rendering engine (4 pipelines with 1 texture unit each). This allows it to use its full texel fillrate in single textured games. GF2 MX, on the other hand, is based on a 2x2 rendering engine (2 pipelines with 2 texture units each), so it can only use half of its texel fillrate in single textured games.
I can only think of two scenarios where GF2 MX should perform better than GF1 DDR: a fillrate limited game with multitexturing, 16-bit color rendering (reviews show a very similar performance in those test, as they were CPU bound with the processors of the time; may be different with faster CPUs), and games/apps with very high polygon count. Professional benchmarks like SPECviewperf do show this GF2 MX advantage over GF1 DDR, but in games, fillrate+bandwidth is more important than raw T&L speed.