VOGONS


Cell Block A Crashes

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First post, by Dakkiller

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I Wanted to play Cell Block A which I had rediscovered yesterday that I had last time played when I was like 9 or 10 years old.

First off, the installer for the latest version didn't come with a DPMI so I grabbed the CWSPIMI from Quake and for the Menu and start of the game, it works.

Then I moved the 2nd player to his death and a second after he respawned, the game crashes back to DOS with this error message which luckily didn't crashed DOSBox. 😳

DOSBox Version is 0.74 and the crash is attatched as a snapshot

Search CELLIN13.EXE to find the latest release of this game if you want to test it yourselves. 😊

Reply 1 of 4, by ripsaw8080

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DOS games that require DPMI but don't include a DPMI server were usually made and tested on the NTVDM (which provides DPMI), not real DOS. Judging by the 2002 datestamp on the game executable, I'd say that's the case here.

There are a few things you can try:

1) use CWSDPMI r5 (the one included with Quake is relatively old)
2) use Japheth's HDPMI32
3) disable DPMI 1.0 extensions (more compatible with NTVDM)
4) experiment with various loadfix allocations
5) increase memsize

Reply 2 of 4, by peterferrie

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This game has some graphical problem at the death screen, at least on 0.74 (I haven't tried an SVN version) - the image is completely distorted. It might be a VESA issue.

Reply 3 of 4, by peterferrie

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run cwsdpmi -x
then run cell.exe and everything will be fine.

Reply 4 of 4, by eL_PuSHeR

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[Thread moved to DOSBox Games/Apps. Section]