Bump.
DOSBox has its SBPro Stereo reversed to the real SBPro CT1600 with sbpro1 and sbpro2 settings.
Why would DOSBox emulate the rare and far less common SBPro1 CT1330A stereo configuration?
Doom, which is the most popular DOS game in history is REVERSED in DOSBox with any SBPro settings.
At least give the user some option to change between sbpro1 and sbpro2 stereo behavior, right now dosbox is locked to the reversed sbpro1.
It should affect only the SBpro digital sound not SB16, so the patch posted a few years ago that affects all 8bit sounds is not a good solution.
The attachment SBPro Stereo.jpg is no longer available
Harekiet wrote:Made a little test app that plays 8bit stereo with and without a single byte start transfer.
SBTEST.EXE
On a real SBPro2 CT1600 Rev.06 this plays twice on the LEFT side (SBPro2 DSP v3.02) ---> Creative fixed the bug.
AudioDrive ES1688, twice on LEFT as with the CT1600.
Aztech NX Pro, twice on RIGHT (Reports as SBPro1 DSP v3.01).
YMF719 and Aztech MM Pro 16 (newer), First LEFT then RIGHT (SBPro2 DSP v3.01) ---> This explains the Quake reverse stereo with these cards and DOSBox.
On a real SB16 CT2230 it plays twice in the Center (DSP 4.13).
DOSBox, first RIGHT then LEFT.
Looking at the chart it is obvious that Quake and Little Big Adventure sends an extra byte to flip the stereo at start like SBTEST.EXE does, but all other software leave that choice to their setup utilities.
But in DOSBox Quake is not reversed although it should be.... I wonder what is the reason for that.
Latest revisions of the SBPro2 CT1600 don't care if an extra byte is sent, it will always play from the first sample of the new PCM data stream.
I attached a small soft SBCHECK which tells what card it is and what DSP.
EDIT: actually CT1330A is no different to the CT1600, rad next post...