First post, by d1stortion
I'm playing Unreal (plain original disc, with v226) with Glide on Win98 here. Monitor's an Eizo L365@75Hz with the appropriate refresh rate set in Unreal. It runs great frame-wise, but the mouse movement feels just wrong, just as if VSync would be on. I have DisableVSync on True and it's also off by default in the 3dfx driver control, so I kinda don't know where the problem is... Vsync really seems to be off since minor/normal screen tearing can be seen.
Interestingly, the other games I tested so far, UT and Q2, don't have this problem, the mouse movement doesn't lag at all there. Mouse sensitivity should not be the problem since it's set to the same value in both games, mouse smoothing likewise. I figured it might be related to Unreal not having an option for DirectInput, but can't say for sure... Has someone had that problem as well?