VOGONS


First post, by subhuman@xgtx

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Same as title. If they are reference ones even better. I have been looking for them but I was only able to find detonators from 1999 and later. I want to try Supersampling on my Spectra 3200. Thanks

Reply 2 of 8, by Scylla

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swaaye wrote:

Wow, thanks, that looks helpful for others too.

By the way, subhuman, would you please explain to the unlearned what's this Supersampling thing about?

Reply 3 of 8, by subhuman@xgtx

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Thanks swaaye, tried different releases and they worked fine 😜

Subsampling, a.k.a Full Scene Antialiasing is the AA method which works by generating several times an image and then reshrinking it to its original resolution. Because this method basically filters the entire screen this is the highest quality AA technique and so its high computational demands.

By the way, it worked perfectly, albeit sluggish as expected on a TNT 🤣

cpanelg.png

http://img197.imageshack.us/img197/2152/revolt.bmp

The application has to have an own Antialiasing option for it to work though, the drivers don't let you force it like on the Geforce detonators.

Reply 4 of 8, by Scylla

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subhuman@xgtx wrote:
Thanks swaaye, tried different releases and they worked fine :pppt: […]
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Thanks swaaye, tried different releases and they worked fine 😜

Subsampling, a.k.a Full Scene Antialiasing is the AA method which works by generating several times an image and then reshrinking it to its original resolution. Because this method basically filters the entire screen this is the highest quality AA technique and so its high computational demands.

By the way, it worked perfectly, albeit sluggish as expected on a TNT 🤣

cpanelg.png

http://img197.imageshack.us/img197/2152/revolt.bmp

The application has to have an own Antialiasing option for it to work though, the drivers don't let you force it like on the Geforce detonators.

And what was the reason that you wanted these old drivers in first place? Because this option isn't available on the newer ones?

Reply 5 of 8, by subhuman@xgtx

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exactly that, for tnt and tnt2 it was removed after the first detonators were released. I suppose mainly for speed reasons, although it seems to look better than Geforce256 -2-3's one

Reply 6 of 8, by swaaye

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It is probably identical to what GeForce 256 and GeForce 2 do.

With some GeForce drivers one can not force AA. I use Rivatuner in those cases. It has an option near the D3D AA settings to force AA in all apps. I don't know if Rivatuner will recognize these ancient drivers though.

Reply 7 of 8, by Scylla

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swaaye wrote:

It is probably identical to what GeForce 256 and GeForce 2 do.

With some GeForce drivers one can not force AA. I use Rivatuner in those cases. It has an option near the D3D AA settings to force AA in all apps. I don't know if Rivatuner will recognize these ancient drivers though.

Precisely I was pondering wether it would be possible to grab old RivaTuner versions. For instance, there's a working link for RivaTuner 2.0 RC 14:

http://www.fileplanet.com/55902/50000/fileinf … ner-2.0-RC-12.4

Does somebody recall one good version of RivaTuner to use with retro Windows 98 machines?

Reply 8 of 8, by subhuman@xgtx

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swaaye wrote:

It is probably identical to what GeForce 256 and GeForce 2 do.

With some GeForce drivers one can not force AA. I use Rivatuner in those cases. It has an option near the D3D AA settings to force AA in all apps. I don't know if Rivatuner will recognize these ancient drivers though.

It is hard to explain it, but to me, it is as if everything looked quite a bit better smoothed out even when using the same AA settings on geforces. It is kind of strange because tnt1 and 2 should use the same FSAA algorithm than their successors..

By the way, the latest rivatuner version should be good for any 98se machine. However aa cannot be enabled for tnt cards using detonators, and the older drivers aren't detected

Might make a comparison later on 😀