Moleman! I watched your video before, and it seems the sc-55 is the same as the sc-155 in this case - at least it sounds the same. I just chose the other clip as it was already separated into the midi file in question.
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As much as you would expect things to not be expensive, the only place i know where to look is ebay and ebay prices, especially uk ebay tend to be rather extortionate, particularly considering i would just be using it to make games sound more accurate.
Thanks for the info about the yamaha softsynth - i had forgotten how to install them and was wondering why right clicking install on the ini file wasn't doing anything!! 😁
What's the difference between the S-YXG50 and the S-YXG100 plus? (I assume the S-YXG100 is a later version or with 'better' samples?).
Also i think i read somewhere on these forums that the only correct / accurate yamaha softsynth is one that is a vst / vsti or something? Is that the case? And is it available?
Personally, from listening to yamaha stuff, it tends to feel less 'balanced' than roland but at the same time more natural and with better samples. The roland sounds more synthetic but at the same time gives a nicer overall sound, such that the sounds and volumes go together a lot better.
I guess the yamaha would sound a lot better on things composed for it. Is there a list of games that take advantage of it / were written for it? And if so, would you only get the advantage if you set your soundcard to some yamaha device in the music settings of a dos game (as opposed to just general midi) ?
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Weeds, thanks for that info!
It does seem strange though, as isn't the virtual sound canvas supposed to contain the same instrument set as an sc-55 (and 88 and 88 pro, though i don't really know what the difference is).
The way the sound kind of "wavers" made me think it must be some kind of effect being added to the sample that for some reason is only played correctly on the hardware, but that the sample was the same? I don't know really.
It's weird though, soundfonts have always seemed rather buggy to me, with notes going off-key and sounding rather strange. I don't know if this is anything to do with them being built with less care or just down to the format itself.
Certainly, loading them onto my x-fi xtreme gamer tended to give strange results sometimes. But even with BASSMIDI it seems like there can be issues. Perhaps certain instruments are just bad in certain soundfonts but it really does sound like the pitches go strange.
For me, i've found SGM 2.1 to be one of the best balanced, although i haven't been too happy with some of its samples.
Realfont seems quite nice but isn't balanced quite as well.
With your font, there is a strange issue with the doom 2 "wolfenstein" track d_evil ; where the gunshot is used to represent marching feet. For some reason using your soundfont it sounds awfully strange and broken on my computer.
At first i thought it was just the sample you used, but then i loaded another gunshot sample into the creative soundbank to compare (from some weird collosus soundfont set that someone made, i'm not really sure what it is but it's not balanced very well at all so i wouldn't recommenced it - nice samples but bad overall, and strange pitch issues too).
It turns out that it sounds like you use the same exact sample. However when play the track with their sample, it sounds fine. So that is rather confusing!
Do vstis themselves control the "effects" like reverb and chorus and stuff, or is that controlled by the host vst, like savihost or whatever? And for soundfonts? Is that done by the soundfont? Or BASSMIDI / creative?
Only, I guess if you really wanted to emulate a sc-55 properly, you would need the correct samples, balanced to the correct levels, but not only that but also hugely important would be the effects applied in the same manner.
Could there be some emulation project for something like this, similar to something like munt, or am i way off the mark?
Only, soundfonts seem really bad in this "emulation" regard - i tried a sc-55 one once and it was quite awful. And soundfonts in general don't give me a world of confidence.
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I guess to really have a "correct sounding" midi playback, you can vastly improve the samples, making them feel like real instruments, but you also need to keep the balance the same as roland sc-55 and also the method and implementation of applying effects.
Also, keeping the samples similar in terms of choice (i mean in type of instrument and same kind of effect - for example a similar yet improved gunshot or choir or scream, as opposed to a wildly different sounding one that would not work and also would break things where sound effects are used for different things than their intended purpose).
Can anyone get that streaming playback to work that i linked in the original post? it would be interesting to hear what it sounds like on an 8850.
I am wondering if all roland hardware is kind of "balanced the same" and so hopefully it would sound basically "correct but with better samples" kind of thing.
If so, it is this kind of approach that could be taken in terms of creating a vsti or soundfont or softsynth midi module project to kind of improve everyone's midi!
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Btw, has anyone tried mudlord's VST MIDI Driver ?
I tried it but it seems really problematic, which was surprising considering how lightweight BASSMIDI is.
It seemed that whenever a new track was loaded in doom, it would take about 5 - 10 seconds for it to load the instruments, then it would freeze the computer for a second or so and then it would start the playback in the middle of the tune (as it had obviously been playing without instruments for the first part).
This happened every time the song was changed (or music reset). It also happened outside of doom, just in my mediaplayer (potplayer).
Strange, considering looping midi with loopmidi and using savihost seemed to work a lot better.
Sorry this is so long, this is a bit of a confusing subject for me.