First post, by Holonius
Hello,
I recently received the GOG version of Colonization for DOS and it runs perfectly accept for when I switch to FULL SCREEN I lose the sound effects (battle, chopping, wagon trains, etc). I cannot seem to find this issue posted anywhere on here (or via google for that matter). The sounds all work when the game is windowed but not when it's full screen and I would prefer full screen. The music plays in full screen and windowed mode. Just the sounds effects stop when full screen.
Would anyone have a fix for this? The follow is the dosbox .conf that the GOG installer makes for the game:
[sdl]
fullscreen=true
fulldouble=true
output=surface
[dosbox]
machine=svga_s3
memsize=30
[cpu]
core=auto
cycles=10000
cycleup=1000
cycledown=1000
[mixer]
prebuffer=20
[sblaster]
sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050
[autoexec]
@echo off
mount C .
imgmount D "MPS\COLONIZE\Colonize.dat" -t iso
c:
CD MPS\COLONIZE
cls
opening -g %1 %2 %3 %4 %5 %6 %7 %8 %9
exit
I've tried many different combinations in the sblaster section based on searches for sound issues with the game but nothing fixes this sound effects problem I'm having. My system stats:
Asus P5N-D
e6500 2.93 GHz Intel CPU
GeForce GT430 1Gig
5 GIG RAM
On Board sound
Windows 7 x64
Colonization DOS v3
DosBox .74
Thanks for your time.